MAG (Massive Action Game)
Posted: Tue Sep 29, 2009 8:48 pm
Ok since someone (wasn't me) made a Playstation section I have got to make at least one topic so here it is.
MAG (Massive Action Game)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Stages of production:
Background:
The player will choose one of three PMCs, Valor, Raven, SVER, and join that faction to fight in a shadow war where each PMC fights for contracts and dominance. The number of wins will determine the amount of contracts a PMC will receive; more victories means more business. The war will be raged 24/7-365, even while the player is not actively participating their faction can continue to win or loose.
Factions:
Valor
SVER
Raven
Game Play:
MAG (Massive Action Game)
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Stages of production:
- Closed Beta -- Ended September 17th
- Public Beta -- Started September 17th, ends December 5th 24:00
- Full release on January 26th 2010
Background:
The player will choose one of three PMCs, Valor, Raven, SVER, and join that faction to fight in a shadow war where each PMC fights for contracts and dominance. The number of wins will determine the amount of contracts a PMC will receive; more victories means more business. The war will be raged 24/7-365, even while the player is not actively participating their faction can continue to win or loose.
Factions:
Valor
- A group founded by ex-Marines
- Have a traditional modern military look to them
- Stationed in North America; Alaska
SVER
- Rag-tag group of ex-Soviet and ex-militia soldiers from former Soviet nations
- Have a very gang-like appearance
- Weapons have a second hand look to them
- Have a rough appearance but can be savage fighters
- Stationed in southern Russia; Kazakhstan; Black Sea area
Raven
- High tech, up-to-date PMC
- Have a futurist soldier look
- Highly polished with surgical precision in warfare
- Stationed in Central America; Northern South America
Game Play:
- Game Modes
- Domination (256 players)
- Attackers must over take the enemy base and inflict enough damage to the base to render it useless
- Defenders must hold their positions and hold back the attackers until either time or the attackers reinforcements run out
- Acquisition (128 players)
- A prototype vehicle must be secured and escorted to the drop off
- Defenders must prevent the enemy from taking the vehicle by either defending it or destroying it in the event of its capture before it can be air lifted
- Sabotage (64 players)
- Defenders must prevent the enemy from setting charges at key points in their base
- Attackers must destroy key positions in the enemy compound and render it useless to the defenders
- Suppression (64 players)
- Infantry battle
- Does NOT contribute to the shadow war
- Domination (256 players)
- Squads
- Each squad consists of 8 members
- Each squad has a coms channel for communication among members and the squad leader
- Each squad has a squad leader that gives commands and provides support
- Leadership
- Each leader has leadership bonuses that affect near by friendly soldiers i.e longer bleed out time, speed boost, accuracy boost
- Players have the option to be a leader once they have reached a veteran rank
- Squad Leader
- Gives commands to his/her individual squad
- Provides support through air strikes and mortar bombardments
- Uses command channel to talk with other squad leaders and Platoon leaders
- Can also communicate with individual squad on separate coms channel
- Platoon Leader
- Commands 4 squads
- Sets way points for troop assembly or main objective
- Can provide support through launching UAVs or deploying poison gas bombardments
- Uses company channel to communicate with other Platoon leaders
- Also uses command channel to communicate with squad leaders
- Company Commander/ Office in Charge (OIC)
- Commands 4 platoons
- Can recharge leadership abilities
- Can set main objective
- Uses company channel to communicate with Platoon leaders
- Character Creation
- Free-form kit creation
- Guns, accessories, and abilities can be unlocked by earning points
- Each kit can be created through non-linear means
- Player can also select armor choices and some clothing accessories to further customize the look of their soldier
- Weapons are specific to the individual PMC that the player has joined