Book applying Sun Tzu's "Art of War" to FPS & RTS games
Posted: Sat Jun 11, 2011 4:50 am
Hi all,
I am in the process of writing an article applying Sun Tzu to my game of choice, SWBF2. I am also thinking of expanding my article into a book that would also cover real-time strategy games and apply different principles specifically to a wide variety of games.
I plan on applying the principals of Sun Tzu's "Art of War" to multiplayer games first person shooters (such as COD, SWBF2, Ghost Recon, or TF2) to real-time strategy games (such as Starcraft2 or any Age of Empires spinoffs). Would a book summarizing and applying "The Art of War" for the general gamer with chapters specifically tailored to current popular games have a market if I were to write it?
I know there are many game guides that give tips on which upgrades to buy or how best to manage resources in a strategy game, and I do not have the expertise to write those kinds of in depth guides for each game. Instead, what I propose is a set of general applications pertaining to the movement of troops, control of the advantages of terrain, manipulating the attitudes of opponents, and controlling and logically evaluating one's own actions with the sole purpose of winning. For example, in a given chapter, I would quote one of Sun Tzu's essay and then explicate it as it applies to that chapter's game and repeat this pattern half a dozen times each chapter.
Ideally I would post this to Amazon or somewhere for download for a small fee. What do you think of this? Questions, feedback and suggestions would be very much appreciated.
I am in the process of writing an article applying Sun Tzu to my game of choice, SWBF2. I am also thinking of expanding my article into a book that would also cover real-time strategy games and apply different principles specifically to a wide variety of games.
I plan on applying the principals of Sun Tzu's "Art of War" to multiplayer games first person shooters (such as COD, SWBF2, Ghost Recon, or TF2) to real-time strategy games (such as Starcraft2 or any Age of Empires spinoffs). Would a book summarizing and applying "The Art of War" for the general gamer with chapters specifically tailored to current popular games have a market if I were to write it?
I know there are many game guides that give tips on which upgrades to buy or how best to manage resources in a strategy game, and I do not have the expertise to write those kinds of in depth guides for each game. Instead, what I propose is a set of general applications pertaining to the movement of troops, control of the advantages of terrain, manipulating the attitudes of opponents, and controlling and logically evaluating one's own actions with the sole purpose of winning. For example, in a given chapter, I would quote one of Sun Tzu's essay and then explicate it as it applies to that chapter's game and repeat this pattern half a dozen times each chapter.
Ideally I would post this to Amazon or somewhere for download for a small fee. What do you think of this? Questions, feedback and suggestions would be very much appreciated.