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38's Mod/Map pictures

PostPosted: Sun Sep 04, 2011 10:46 pm
by Commander Sparrow
Hello people of SWGO, this thread is basically going to show off some of my mods/maps for BF2.

So first up, we have some pictures of my upcomming WWII map: The Final Push

Yes.. the map name might remind someone of child birth, but hey, it's my first map. :innocent:

Keep in mind that these pictures of TFP are pretty old. I will be updating it soon.

http://screenshot.xfire.com/s/114781109-4.jpg

http://screenshot.xfire.com/s/114536792-4.jpg

http://screenshot.xfire.com/s/114750443-4.jpg

Hideout

This map was meant to be for AgentSmith, basically a clan map where we'd have meetings on or a place for me to just sit around and stare at that pretty sun. Try and guess where this place is based off from.

http://screenshot.xfire.com/s/116382739-4.jpg


Alien: An Unwelcome Guest

This map is going to be based off of the movie Aliens. The base ship interior is completely made up from my own imagination. The map is going to have a two part campaign, survival horror mode and Team Deathmatch where Colonial Marines and Xenomorphs duke it out.

Teaser for the first part of the Campaign: You are aboard a cargo ship carrying lots of precious items. A strange cargo box has just arrived, and you are asked to place it in the storage bay. After placing the box, you leave the room and go about your duties. The ship then gets hit by some incomming Astroids and things got a bit shaky. You go back to the storage room to check on the items and find that the strange cargo box has tipped over and the egg within it has opened...

Here's a picture of TDM

http://screenshot.xfire.com/s/115231412-4.jpg

http://screenshot.xfire.com/s/114990713-4.jpg

The General's Quarters

This map is based off of the Invisible Hand's Bridge, where Count Dooku duels Anakin Skywalker and Obi-Wan Kenobi. This map not only sets you in a different duelling area, but the combo system is completely different. With every swing, you are also able to block incomming hits. So instead of pressing F, you have to "hit" to block. With every successful block, you lose energy. You can still press F, but your energy drains quicker. Also, you can't "push" down your enemies with your light sabre, that has been removed to make the duels last longer and to add more realism.

http://screenshot.xfire.com/s/117576554-4.jpg

All of these maps are still a WIP (Work in Progress)

There is more to come soon, so stay tuned.

Re: 38's Mod/Map pictures

PostPosted: Sun Sep 04, 2011 10:57 pm
by Heatmaster78
It looks like you used the Jabiim ground texture for the WWII map (from HvB3).

Is this true?
Other than that they look pretty good.

Re: 38's Mod/Map pictures

PostPosted: Sun Sep 04, 2011 11:01 pm
by Commander Sparrow
Thanks :mrgreen:

I got the ground texture from Google, I'm sure the maker of Jabiim also aquired the texture from Google or from some texture site.

Re: 38's Mod/Map pictures

PostPosted: Mon Sep 05, 2011 1:07 am
by {JOG}Neji
Looks awesome. I hope you put this up for download or something because I'm eager to try it. :P

Re: 38's Mod/Map pictures

PostPosted: Mon Sep 05, 2011 6:43 am
by (SWGO)Minas_Thirith
So sad modded maps don't work online....i would PLAY 123+ online any time :punk: but meh

Re: 38's Mod/Map pictures

PostPosted: Mon Sep 05, 2011 8:29 am
by ӺȁȿŧƔ
Lookin' good. And no, the textures are a lot different.

Re: 38's Mod/Map pictures

PostPosted: Mon Sep 05, 2011 8:49 am
by Corpse
They look nice. Good job on the Illusive Man's Hideout from ME2.

Re: 38's Mod/Map pictures

PostPosted: Mon Sep 05, 2011 6:52 pm
by {JOG}Neji
(SWGO)Minas_Thirith wrote:So sad modded maps don't work online....i would PLAY 123+ online any time :punk: but meh


Yes they do, I've run servers with them. But the people trying to join also need them.