by Darth Crater » Wed Aug 01, 2012 2:33 am
Going free-to-play wasn't planned from the start. Here's how it worked:
The basic premise of SWTOR was, "let's make WoW, but with Star Wars." Or alternately, "let's make KOTOR into an MMO", borrowing the basic mechanics from WoW and a hundred other MMO's. Until the past few years (after development began), most major MMO's had subscription models. While other models had been tried, the subscription model was the way to do things. Naturally, they built around it.
Now, the problem was that SWTOR had absolutely huge development costs. They had a long development time, with a lot of spending. Their budget for the obscene amount of voice acting alone must have been higher than many full game budgets. Same for their marketing budget (remember those CG trailers?). Even now they're spending more money on servers and on developing new content. So, while they could make a ton of money (they had 1.7 million subscribers at launch, and have fallen just below a million now), they couldn't make enough money to cover the costs.
They were hoping for more subscribers, but ran into a combination of problems. The WoW mechanics are getting old and tired, and most people who like them are playing other MMO's already (SWTOR is basically a direct competitor with WoW - never a fun position to be in). The price tag and subscription fee put it out of the reach of casual gamers. A lot of people (like WD) wanted a different game entirely. The Star Wars name helped, but not enough.
So, SWTOR is going free-to-play for the same reason that every other MMO in existence is. They weren't making enough money, and were slowly losing players. The free-to-play model rectifies both. It attracts a much larger number of players, including more casual players and those who want to try before buying. Once attracted, the model is actually extremely good at converting those players into paying customers. It's a much better model from all perspectives than the subscription model alone, though microtransactions can certainly be abused. Basically, SWTOR is admitting that they were built on an outdated model, and changing things up in an attempt to recover losses.
Last edited by
Darth Crater on Wed Aug 01, 2012 2:37 am, edited 1 time in total.