ProfessorDreadNaught wrote: NO ONE at SWGO seems to be able to organize anything!
ProfessorDreadNaught wrote: Gamerz does these things all the time.
ProfessorDreadNaught wrote:I DO think it will be fun. Sure we have more historically competitive players, but from the sounds of your forum posts a lot of your guys fancy themselves competitors too. Let them try, see what it's like with what is left of the competitive community.
ProfessorDreadNaught wrote:I'm not trying to stack any deck nor set anything up. For conquest it was between Hoth and Geo (most other maps are speed runs to capture cp's and end the round quickly). Hoth offered a more diverse set of tools, with speeders, turrets, ATST and ATATs. With a high ticket count and tanks/turrets the round can last awhile and go either way.
ProfessorDreadNaught wrote:Bottom line, it'll be as fun as each player wants to make it. It's as fair as I can draw it up and I hope to see a large number of participants, both old and new.
(SWGO)MinasThirith wrote:
I keep hearing from so much people how bad SWGO and how their clan/communety is SOOO much better.
Yet these same players come on the SWGO servers and actually play on them, so tell me why is that?
MT
Corpse wrote:Let's be honest. Some of the kids that wear SWGO tags are among the least coordinated, articulate, considerate and obedient of this game.
WD-40 wrote:ProfessorDreadNaught wrote: NO ONE at SWGO seems to be able to organize anything!
If someone (like MT) wants to organize a match with you, he will. Perhaps earlier than 1 am his time in Spain would be better...and on a weekend it shouldn't be that difficult. Saying we can't organize anything is a bit ignorant, considering we play as the #1 server, with great Admins, and having our fair share of great players. If it was a disorganized, I seriously doubt we could even hope to make that claim.ProfessorDreadNaught wrote: Gamerz does these things all the time.
And we, at SWGO, do not. That's a big reason we're a community. (wink wink) We like friendly competition, but it's really built to compete with each other on the SWGO servers.
ProfessorDreadNaught wrote:I DO think it will be fun. Sure we have more historically competitive players, but from the sounds of your forum posts a lot of your guys fancy themselves competitors too. Let them try, see what it's like with what is left of the competitive community.
This is true. I can think of a few whom boast quite frequently, and have a high regard for their (usually proven) abilities in this game. I can think of some that, I personally, would like to see play for SWGO for the conquest map (short list of candidates):
Flames
Minas
Sinty
Mustang
Leggz
Pad72
Burzerker
Jedi Power
LordFred
Ripley
Man
Steel63
And there's others, a few I can't think of, and others I haven't really gauged performance and consistency at high score due to my not being on as much lately. So sorry to those murdering butchers that I left off.ProfessorDreadNaught wrote:I'm not trying to stack any deck nor set anything up. For conquest it was between Hoth and Geo (most other maps are speed runs to capture cp's and end the round quickly). Hoth offered a more diverse set of tools, with speeders, turrets, ATST and ATATs. With a high ticket count and tanks/turrets the round can last awhile and go either way.
Wrong. Hoth is good for Speeder whores and snipers. Turrets are easily destroyed. The fast speeders have a HUGE advantage over Soldiers on the ground and ATs. Speeders always loop over spawn points and destroy enemy spawners too quickly. Becomes pointless to spawn. The AT's are useless crap against speeders too, and Vader moves like he's got 200 pounds of lead in his pants. I'd rather have Lukes force push than a stupid Vader choke hold. Same on Geonosis with Mace's Push versus Dookus choke. Yet, Geo is also a sniper's playground, and WAY too open.
The maps that require tactical thinking, decent cover without being too open or enclosed, options, and provide a good mix of the different weapondry (Soldier/Vanguard/Magna/Officer/Wookie/Darkies/Engys etc) is Naboo, maybe Tatooine (with the Cantina) and Coruscant. Mygeeto provides a dead end on the tower pad (trapped) just like that other map where Grevious gets killed in the movie... and Mustafar where you're trapped at the bridges...no options once surrounded. Jabbas, Tant 4 and Polis Massa may be too enclosed for good competition and variety, as those are det and mine noob maps. Kamino is pretty good, but it's a heavy sniper map...maybe too open. Death Star is okay...maybe.
ProfessorDreadNaught wrote:Bottom line, it'll be as fun as each player wants to make it. It's as fair as I can draw it up and I hope to see a large number of participants, both old and new.
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