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(SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 8:33 pm
by JROD
Our first +123 mod night is going to be this Friday, the 9th, at 8:00 Eastern time. In order to play on the server, you must have +123 mod version 2.2 downloaded and installed on your computer. More information for this can be found here: http://www.globalwf.com/site/resources.php?c=22.

Now, onto the map list. Please note that this first +123 night is going to feature rarely-played maps only, almost none of which will be heroes vs. villains:

Bespin Clone Wars Hunt (Jet troopers with sniper rifles)
Bespin Galactic Civil War Hunt (Prison Break)
Courscant Hunt [both eras] (One of them is temple security vs. clones)
Death Star Prison Break
**Dagobah will be skipped**
Endor Hero Assault
Felucia Clone Wars Hunt (Clones vs. Acklays)
Geonosis GCW conquest (AT-ATs)
Hoth Conquest Clone Wars Era
**Kamino and Kashyyk will be skipped unless anyone has any serious issues with this**
Mustafar Hero Assault
Mygeeto Hunt (whichever one people want)
**Naboo will be skipped**
Polis Masa Hunt
Rhen Var Hero Assault (citadel)
Rhen Var Hunt (citadel)
Rhen Var 1 flag ctf (harbor)
Mos Eisley Hunt (tiny troopers)
Tantive Hero Assault
Jabba's Palace Hunt (clones and jedi vs. :6415: )
**Utapau will be skipped**
**Normal Yavin will be skipped**
+123 Yavin hunt and hero assault

This is not definite and is still open to suggestions. Maps can be skipped on the actual night if requested. I welcome your comments.
-{VA}JROD

Re: (SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 9:23 pm
by Krook
Well this is gonna..... BE AWESOME! Cheers, downloading the mod now

Re: (SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 10:46 pm
by Bailey
I'm going to try to be there

Re: (SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 10:46 pm
by Chin
um, if reading that message hurts your eyes like it does to mine. you should highlight the text.

Re: (SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 10:50 pm
by Chin
sorry to double posts,
but large props to Jrod to setting this all up and getting it organized like this. I will be attending not just because it sounds like a lot of fun, but also out of respect for the amount of work and planning that you have the go through to get people to attend these events.

Re: (SWGO)'s First +123 Night

PostPosted: Mon Oct 05, 2009 11:39 pm
by Mandalore
I will try to be there.

Re: (SWGO)'s First +123 Night

PostPosted: Tue Oct 06, 2009 12:47 am
by Dad
i'll try to be there

Re: (SWGO)'s First +123 Night

PostPosted: Tue Oct 06, 2009 7:15 am
by KOko
cool, just two suggestions:

first, JROD be sure to post invitations on all known swbf2 clan/community forums - let more ppl know SWGO is hosting this event! GFAQ, G, MM, GMRZ, GWL... you may skip IGF eventually, lol

second, plz guyz make this game NIGHT! I mean... it will be cool when i wake up on Sat 8AM my time to have some US guyz still playing :lol:

third (ups), I love Kamino... and Naboo... but w/e... just be sure to set most timers down so ppl don't get bored

Re: (SWGO)'s First +123 Night

PostPosted: Tue Oct 06, 2009 9:50 am
by Krook
damn the maps work perfectly! I tried to put new maps i downloaded in the same folder but they won't work, anyone know what im doing wrong??

This brings me back memories :)

Edit: I know how to put in maps now

Re: (SWGO)'s First +123 Night

PostPosted: Fri Oct 09, 2009 7:09 pm
by JROD
Just a reminder to everyone that +123 night starts at 8:00 pm eastern tonight. I am setting it up now in case I do not have time to do so later, but it doesnt actually start until 8:00. The server will be renamed "(SWGO) +123 Night." I hope it goes well. I am not sure if I can make it or not, but I will try hard.