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New rule for Hero Assualt - No Switching

PostPosted: Thu Dec 01, 2011 8:53 pm
by DeathStalker
It's very annoying to be shot with a missle by a wookie on the other side of the map, move over to find that he is now a force pusher. He realizes he can't beat u as a pusher so he switches a third time during one life to pull you from the other side of the citadel. Can we agree to choose only one character per life. I understand why that is important in conquest games, but some how it doesn't seem fair or appropriate to switch up several times in a hero assault game. thanks.

Re: New rule for Hero Assualt - No Switching

PostPosted: Thu Dec 01, 2011 9:05 pm
by (SWGO)Minas_Thirith
No <-- need i say more?

MT

Re: New rule for Hero Assualt - No Switching

PostPosted: Thu Dec 01, 2011 10:50 pm
by Duel of Fates
Adapt and overcome Deathstalker. Btw, try not flaming your team mates and ksing. That is even more annoying.

Re: New rule for Hero Assualt - No Switching

PostPosted: Fri Dec 02, 2011 6:47 am
by =JAWS=tom{ASN}
Sounds like he is talking about stelio.

Re: New rule for Hero Assualt - No Switching

PostPosted: Fri Dec 02, 2011 8:31 am
by Col. Hstar
I always thought switching tactics and keeping your opponent "off balance" was part of the game.

Maybe another rule could be that we all take turns dying. :lol:

Re: New rule for Hero Assualt - No Switching

PostPosted: Fri Dec 02, 2011 9:55 pm
by IJO sha-quan-jone
a good player knows to "control the engagement"