Dark Trooper - The Glitch
Posted: Fri Jul 27, 2012 7:37 pm
No, this is not a person from the game I'm requesting to be banned for glitching. This is the subject of "Dark Trooper's Glitching". Or, as many of you know, the cooldown timer for shocking the enemy is reset when using the glitch.
First of all, I would like to clarify that this is a glitch that enhances user gameplay with mechanics not originally derived from the game's core mechanisms. Therefore, this is definitely classified as a glitch.
We all need to realize however that banning this glitch will definitely result in quite a lot of swaps, warnings or kicks due to players just noticing the new rule (if it takes place). A lot of the times in JBA, we see it a lot and it has been going on for quite a while now. This is a fact, and in order to counter this flaw within administration, effective warnings should be given out more than usual when coming to this subject in glitching.
Players reading this, you should know that whenever you see a Dark Trooper fly onto a platform of some sort and use their shock weapon once and twice relatively fast, this is that glitch I am talking about. The normal cooldown is around 2 seconds (starting off from 0) or so, and so they are shortening it to attack you faster. In some rare cases, player's lag is able to reduce the cooldown even further.
As a player who plays on JBA quite a lot, I definitely see the unbalance of having a unit of combat being able to fly relatively far within the map and use such a glitch. Not to mention this shock weapon has a stun value attached to it, but adding this glitch can essentially prevent a player from acting at all to counter the dark trooper without being dead only to realize that the actions were fruitless attempts.
The above code represents the delay in which users cannot fire again with the dark trooper's arc caster. The delay is 2.0 seconds and after that time, they can fire again. The glitch automatically resets the cool down when used, bypassing the restriction set by this mechanism. And for those that don't know, rolling will also reset the cooldown.
To point out the actual seriousness of this glitch, this is essentially the same as being choke "zapped" because the stun value added with the no cooldown allows the target to be stunned and electrocuted at the same time. In addition, if used properly, this glitch can kill a full health wookie within 1 second.
Also, the arc caster has a greater chance of hitting the enemy with a wider cone. This makes it more difficult to actually avoid.
Nutshell:
The glitch is overpowered and needs to be restricted within JBA.
The glitch is equal to choke "zap" because both have stun values and do considerate damage.
This is classified as a glitch because it bypasses the cooldown set in place within the game's mechanism.
Many players do complain about this, because quite honestly, it's difficult to avoid.
Other notes:
Rolling resets the cooldown of the glitch as well, however you can only roll once per second. Compared to the traditional method of using the jetpacks to reset the cooldown, this is nowhere near overpowered.
Above all else however, this is my opinion WITH actual source from the game's mechanisms. Please note that I'm also a mod developer and can mod the game (most of you probably know). I was also responsible for modding the =SotG= No-Force Server (the one that attracted a lot of the FFAers/Duelers).
That's all for my complaint.
Link to entire Dark Trooper Unit mechanisms: https://docs.google.com/open?id=0BwowcL ... 2NrNW1GaG8 (To read the arccaster main functions, take a look at com_weap_inf_arc_caster)
First of all, I would like to clarify that this is a glitch that enhances user gameplay with mechanics not originally derived from the game's core mechanisms. Therefore, this is definitely classified as a glitch.
We all need to realize however that banning this glitch will definitely result in quite a lot of swaps, warnings or kicks due to players just noticing the new rule (if it takes place). A lot of the times in JBA, we see it a lot and it has been going on for quite a while now. This is a fact, and in order to counter this flaw within administration, effective warnings should be given out more than usual when coming to this subject in glitching.
Players reading this, you should know that whenever you see a Dark Trooper fly onto a platform of some sort and use their shock weapon once and twice relatively fast, this is that glitch I am talking about. The normal cooldown is around 2 seconds (starting off from 0) or so, and so they are shortening it to attack you faster. In some rare cases, player's lag is able to reduce the cooldown even further.
As a player who plays on JBA quite a lot, I definitely see the unbalance of having a unit of combat being able to fly relatively far within the map and use such a glitch. Not to mention this shock weapon has a stun value attached to it, but adding this glitch can essentially prevent a player from acting at all to counter the dark trooper without being dead only to realize that the actions were fruitless attempts.
- Code: Select all
ShotDelay = "2.0"
The above code represents the delay in which users cannot fire again with the dark trooper's arc caster. The delay is 2.0 seconds and after that time, they can fire again. The glitch automatically resets the cool down when used, bypassing the restriction set by this mechanism. And for those that don't know, rolling will also reset the cooldown.
To point out the actual seriousness of this glitch, this is essentially the same as being choke "zapped" because the stun value added with the no cooldown allows the target to be stunned and electrocuted at the same time. In addition, if used properly, this glitch can kill a full health wookie within 1 second.
Also, the arc caster has a greater chance of hitting the enemy with a wider cone. This makes it more difficult to actually avoid.
Nutshell:
The glitch is overpowered and needs to be restricted within JBA.
The glitch is equal to choke "zap" because both have stun values and do considerate damage.
This is classified as a glitch because it bypasses the cooldown set in place within the game's mechanism.
Many players do complain about this, because quite honestly, it's difficult to avoid.
Other notes:
Rolling resets the cooldown of the glitch as well, however you can only roll once per second. Compared to the traditional method of using the jetpacks to reset the cooldown, this is nowhere near overpowered.
Above all else however, this is my opinion WITH actual source from the game's mechanisms. Please note that I'm also a mod developer and can mod the game (most of you probably know). I was also responsible for modding the =SotG= No-Force Server (the one that attracted a lot of the FFAers/Duelers).
That's all for my complaint.
Link to entire Dark Trooper Unit mechanisms: https://docs.google.com/open?id=0BwowcL ... 2NrNW1GaG8 (To read the arccaster main functions, take a look at com_weap_inf_arc_caster)