[Mythbusters] Darth Maul's Push

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[Mythbusters] Darth Maul's Push

Postby THEWULFMAN » Sun Dec 02, 2012 12:05 am

I saw someone mention that Darth Maul has a larger push arc than other villains/heroes. I don't know if this is a largely held belief, but I can tell you for a fact it is false.

This is Darth Maul's weapon setup.
Spoiler: show
WeaponName1 = "cis_weap_doublesaber"
WeaponAmmo1 = 0

WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1

WeaponName3 = "com_weap_inf_force_push"
WeaponAmmo3 = 0
WeaponChannel3 = 1


"com_weap_inf_force_push" is the name of the Force Push file, and every single hero/villain uses the same exact one.

Myth busted. Happy dueling. :fight2:
I'm James, the Executive Director of Frayed Wires Studios. Check out our page for info on all our mods. We're the developers of mods like Mass Effect: Unification, and many others.
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Re: [Mythbusters] Darth Maul's Push

Postby (SWGO)Johnny » Sun Dec 02, 2012 12:57 am

How did you find that text?
:6438: (SWGO)Johnny :6438:
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Re: [Mythbusters] Darth Maul's Push

Postby TaTerToT » Sun Dec 02, 2012 5:39 am

(SWGO)Johnny wrote:How did you find that text?


Darth Mauls' ODF file. ODF files contain the setup of everything ingame and how they
relate to it, such as classes, objects, vehicles, ect, and tells the game what files are being used.
This is mostly stuff known and used by modders, if you want to check it out for yourself you could download mod tools.
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Re: [Mythbusters] Darth Maul's Push

Postby 11_Panama_ » Sun Dec 02, 2012 7:57 am

Welkomen Tator.
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