Modifying Maps to cut down on wall/health glitching
Posted: Wed Jan 16, 2013 1:52 am
Had an idea.
I've heard that you can supposedly mod a map on the server side in certain ways without having to mod the client side. For example, I think you can add death regions on the server that will affect the client (I imagine there might be some lag due to sync issues).
Couldn't someone mod the maps to put death regions in the places where people typically wall glitch (i.e. cantina wall on Mos Eisley, among others)? Also, couldn't you put a small invisible wall over places where people try to health glitch (front of ship in Mos Eisely, etc)?
Might be a lot of work for not much gain, but it would certainly cut down on people screaming "OH NOES, XXX IS WAALLL GLITCHEN!"
If the lag due to sync issues is restricted to client side, and the glitcher should happen to lag out because of it... well, that would be an unintended side effect.
I've poked around the mod tools, but I have no real experience with them. I can help point out places where people glitch (I know quite a few on Mos Eisley, and a few on other maps), but you probably know way more than I do. I don't want to list them here, lest I give people any ideas
Anybody interesting in trying this? Maybe at least pointing me to some resources so I can make some kind of stab at it?
I've heard that you can supposedly mod a map on the server side in certain ways without having to mod the client side. For example, I think you can add death regions on the server that will affect the client (I imagine there might be some lag due to sync issues).
Couldn't someone mod the maps to put death regions in the places where people typically wall glitch (i.e. cantina wall on Mos Eisley, among others)? Also, couldn't you put a small invisible wall over places where people try to health glitch (front of ship in Mos Eisely, etc)?
Might be a lot of work for not much gain, but it would certainly cut down on people screaming "OH NOES, XXX IS WAALLL GLITCHEN!"
If the lag due to sync issues is restricted to client side, and the glitcher should happen to lag out because of it... well, that would be an unintended side effect.
I've poked around the mod tools, but I have no real experience with them. I can help point out places where people glitch (I know quite a few on Mos Eisley, and a few on other maps), but you probably know way more than I do. I don't want to list them here, lest I give people any ideas
Anybody interesting in trying this? Maybe at least pointing me to some resources so I can make some kind of stab at it?