(SWGO)SirPepsi wrote:Is there anything we can do to help bridge the gap? When a game ends 200-52, I think we realize something needs to be done. Force Pull is perfectly fine; I use it myself occasionally.
Maybe we could mod the villains so that one character has this option as well?
If not, is it possible to cut out force pull for Aayla and Mundi and replace it with something else?
If this isn't feasible, I understand, but there is a tremendous gap between Heroes and Villains, 90% of games are won by the former.
Thanks,
SirPepsi
It happens sometimes, one team has more players pulling but there is not always such an overbalance and other times the Villans have the upper hand. If the team has a lot of players which are not used to pull them they are going die, pull is the easy choice, less to think about, range effective.
You mention force pull and say it's ok but then want it replaced for certain characters...mm.
Mod-it, no because then will have people saying push is OP, Vaders dash is 2 much...etc and before u know it all u have left is a melee game with every chimp C/blocking and playing a waiting game to see who becomes bored the quickest.
I also don't think 90% of all games on SWGO servers are won by the team pulling, if you refer to other servers, well that's there look-out. There are plenty of games where Villans have the upper hand.
The game has it's flaws but given how long it has survived with all force powers intact that should say something given the amount of people who have and continue to play here.
Kren