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Sniping mechanics

PostPosted: Tue Mar 18, 2014 6:19 am
by Morgana Le Fay
Out of any shooter game I've ever played, EVER, I have never seen sniper mechanics so random and unreliable as on here. Oftentimes I'll have the crosshairs on a stationary target, glowing red, and I can see the shot hit home and the target will even twitch in response, but register no damage. Other times, my crosshairs will be completely off target as I'm trying to get a bead on someone, and I still manage to hit them somehow. Almost never do I manage to properly hit someone with the sniper, but usually fluke it with a shot that looks like a total miss.

Am I the only one who has this experience with the sniper?

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 12:04 pm
by Son
Yep...all my shots are head shots and everyone falls over :ninja:

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 12:34 pm
by [NH]Shadow
Morgana Le Fay wrote:Out of any shooter game I've ever played, EVER, I have never seen sniper mechanics so random and unreliable as on here. Oftentimes I'll have the crosshairs on a stationary target, glowing red, and I can see the shot hit home and the target will even twitch in response, but register no damage. Other times, my crosshairs will be completely off target as I'm trying to get a bead on someone, and I still manage to hit them somehow. Almost never do I manage to properly hit someone with the sniper, but usually fluke it with a shot that looks like a total miss.

Am I the only one who has this experience with the sniper?

Yes. All the time. Two thirds of my shots do that. Darned annoying :oldman:

P.S. Sniper is the one class I'm not bad at, so if you want advice or help with sniper, hit me up. :gun_bandana:

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 2:11 pm
by Hobo
it's the wind.

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 3:00 pm
by WD-40
Hobo wrote:it's the wind.

Yeah, I think when the wind is kicked up (like on Kamino when it's raining) there's some wind correction required as well as the drift down. Beyond that, it's the lag. Happens a lot. Usually, I'll just reload, shoot some teammates in the head, do a couple rolls and jumps to get the kinks out, then try again. Works pretty well.

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 5:37 pm
by (SWGO)DesertEagle
I've found sniping to be very frustrating as well.

Other people don't seem to have much of a problem hitting me from super long range, but my shots just seem to be so random. Even when dead on it sometimes has no effect.

I have the draw option up at max.

Do you suppose being in third person view affects it at all?

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 6:23 pm
by Mandalore
Steps to be a good sniper
1: stop playing on a toaster (have a good computer)
2: use something other than dial up (have good internet)
3: fire in their general vicinity
4: hope for the best

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 8:24 pm
by FaiL.?
Most long range shots don't register because of lag or just the distance, like on Kamino. Just hope for the best, or try to sneak in closer.

Re: Sniping mechanics

PostPosted: Tue Mar 18, 2014 8:34 pm
by Hobo
also on kamino, you gotta keep in mind the 1.33 refraction index of the rain. Willebrord mechanics, man, light travels slower.

Re: Sniping mechanics

PostPosted: Wed Mar 19, 2014 6:54 am
by Sir Bang
Real men use the rocket launcher to snipe people. :afro:

(Oops, sorry Morgana. Keep forgetting).