KOko wrote:YOUR LAG IS NOTHING COMPARED TO MINE!
JROD wrote:Matt-Chicago wrote:KOko wrote:I can only propose to our Admins on HA to pay more attention for pull KSers. Switching them to vills usualy works great.
Also, if the things are goin out of control and due to multiple pullers many vilains leave, then switching most active pullers will ballance the sides
In other words - maintaining the enjoyable gaming experience for most players can be achieved sacrificing someones affinity to cheap tactics.[/i]
I agree with all this, just be sure we're not switching players because they're doing well. Noobing is allowed, just not kill stealing, and evening the teams can be necessary for everyone's enjoyment.
That is an excellent idea. I've always known it could be done in remote manager but have never seen it done on SWGO servers. This really would keep players on the server, rather than have people get angry and leave whenever there are 17 heroes and 3 villains. Also, I have found that most of the time, when i get ksed, it is either due to a team push or simply me pushing from far away and someone else stealing the kill before I get there (with saber only). It is only from pull a fraction of the time, and most of the time pullers are alright with laying off the kill stealing a little bit when asked to do so.
Corpse wrote:Can you make it so pull inflicts damage on the user then gives me the point if they die?
stealth_jawa wrote:I understand that the ex-pull characters are still very powerful, but it is still an improvement over pull.
stealth_jawa wrote:Have you considered running no-pull without nerfing the jet packs? That could be one way of balancing things,...
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