JBA - Hoth - stay or go

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Should we keep Hoth conquest on JBA

Poll ended at Wed Jan 05, 2011 3:33 pm

Yes, keep Hoth conquest
14
67%
No, get rid of it
7
33%
 
Total votes : 21

Re: JBA - Hoth - stay or go

Postby BurzaP » Thu Dec 30, 2010 12:47 pm

Delete hoth? I'm not that crazy to say 'yes'.
I especially love the moment at the beggining of the map when I say: 'guyz, forgive me that what I'm going to do now'.
Guyz are laughing.
The end od the map :'Burza u f.. stop!' and my stats like 80 or 100 to 5 or 4. xD
After the map players are either like 'wow' to my score or so hate me their players from team was 'fighting' to be bantha fodder. Usually both. xD
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Re: JBA - Hoth - stay or go

Postby WD-40 » Thu Dec 30, 2010 2:09 pm

BurzaP wrote:The end od the map :'Burza u f.. stop!' and my stats like 80 or 100 to 5 or 4. xD
After the map players are either like 'wow' to my score or so hate me their players from team was 'fighting' to be bantha fodder. Usually both. xD

Okay...So...Were you flying un-opposed in a Speeder, or destroying people with the AT-AT? :whistling:
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Re: JBA - Hoth - stay or go

Postby BurzaP » Thu Dec 30, 2010 2:29 pm

Speeder. The only map where I use tank but I do use it fully and with no mercy.
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Re: JBA - Hoth - stay or go

Postby Talon Karrde » Sun Jan 02, 2011 5:19 am

I think we should keep Hoth. It's a classic.

The map only sucks if your team sucks, and it's one of the best displays of how well you can do if you have great team cohesion. Everyone NEEDS to be doing their job in these maps and be on top of things if CPs are taken over. For the rebs, you need some guys sniping, some other guys rocketing the AT-ATs, others using the dish turrets, speeder guys suppressing ground troops, and occasionally one or two guys bumrushing the AT-ATs with mines. For the Imps, you need a few snipers, people covering the AT-ST and keeping it safe, that AT-ST guy rocketing down the Rebel turrets, the AT-ATs supressing ground troops and shooting down speeders, rocket guys covering those AT-ATs by locking on to any stragglers, etc.

Because we are a open server that welcomes everyone, this doesn't always go to plan, but that's no different from playing a map that has a team of experts on one team and a group of new players on the other. Bad matches happen.
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Re: JBA - Hoth - stay or go

Postby (SWGO)Minas_Thirith » Sun Jan 02, 2011 9:20 am

yes talon and dont forget the emps need 4 rocketiers to shoot down speeders.

The thing i hate most is when im a hero the at-at or speeder kills me...
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Re: JBA - Hoth - stay or go

Postby SWINE FLU » Sun Jan 02, 2011 9:51 am

Why not change it to CTF?

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Re: JBA - Hoth - stay or go

Postby (SWGO)Minas_Thirith » Sun Jan 02, 2011 11:00 am

SWINE FLU wrote:Why not change it to CTF?


that is quite unpopular peaple alwayes complain about flag maps.
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Re: JBA - Hoth - stay or go

Postby Matt-Chicago » Sun Jan 02, 2011 3:49 pm

Ok, the people have spoken, by two to one Hoth stays in the rotation.
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