SWBF2 Map Making Help

Having trouble? Our experts may be able to help.

Moderator: Jango_Fred

SWBF2 Map Making Help

Postby (SWGO)RC-1140_Fixer » Sat Aug 20, 2011 8:37 pm

Ok So I am trying to make my own maps for SWBF2 I made the map in Zero editor then I went to munge it. After that was done I tried to run my map but SWBF2 said something like "missing mission.lvl file". When I looked in my SWBF2 map addon folder I found my map but there was no files in it even though the munger said it put them there.

Any help would be greatly appreciated.
"A man may die, nations may rise and fall, but an idea lives on..."
-John F. Kennedy

Image
User avatar
(SWGO)RC-1140_Fixer
Community Member
 
Posts: 212
Joined: Thu May 05, 2011 9:03 pm
Location: RAS Prosecutor
Xfire: dheanssler

Re: SWBF2 Map Making Help

Postby Jdg50 » Sun Aug 21, 2011 1:02 am

What OS are you using?
Does it munge really quickly? If so, there's a fix. Here: http://www.gametoast.com/forums/viewtop ... 73#p295373

Also, I highly reccomend you check out http://www.gametoast.com, as it is a site of BF2 modders.
BUT, before you post a topic in the "Bf2 modding section"
Read this topic first, http://gametoast.com/forums/viewtopic.p ... 06&start=0
as it contains how-to-do pretty much everything with Bf2 modding.

EDIT:
Also, do you have a lot of mods installed? If so, remove some.
Also, check here: C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon
O_o
Jdg50
Community Member
 
Posts: 156
Joined: Sun Jan 16, 2011 2:57 pm
Location: Over there. ---->
Xfire: Jdg50legomaster
Steam ID: Jdg50Legomaster

Re: SWBF2 Map Making Help

Postby (SWGO)RC-1140_Fixer » Sun Aug 21, 2011 1:07 am

Thanks I went there a little earlier and downloaded a fix for the munger and made my first map (quite bad by the way lol). I noticed that some of the building I placed you could actually walk through one way.
"A man may die, nations may rise and fall, but an idea lives on..."
-John F. Kennedy

Image
User avatar
(SWGO)RC-1140_Fixer
Community Member
 
Posts: 212
Joined: Thu May 05, 2011 9:03 pm
Location: RAS Prosecutor
Xfire: dheanssler

Re: SWBF2 Map Making Help

Postby Jdg50 » Sun Aug 21, 2011 2:06 am

Yes, some assets have that problem, bad collision I believe. To fix it I think you'd need a model editor, but I don't know much about models or how they work. ._.
O_o
Jdg50
Community Member
 
Posts: 156
Joined: Sun Jan 16, 2011 2:57 pm
Location: Over there. ---->
Xfire: Jdg50legomaster
Steam ID: Jdg50Legomaster

Re: SWBF2 Map Making Help

Postby nobody » Mon Aug 22, 2011 11:41 am

Don't ask.
nobody
Community Member
 
Posts: 243
Joined: Sun Feb 07, 2010 12:22 pm
Xfire: nobody


Return to Tech support

Who is online

Users browsing this forum: No registered users and 1 guest