haasd0gg wrote:You're right neji. The PC crowd refused to work with the game the way it was made and prefer to whine about what's wrong the whole time they play or make servers with their own rules about not using certain powers/weapons.
Lol all these things like CB, block sprint, wall riding, they were designed and perfected mostly by people playing an awful lot of the no forcer servers
Mandalore wrote:Unless I've missed my mark I would say there aren't any players left who are above mid tier in skill and aren't low-mid tier in knowledge.
How many anti-falls does the top tier in PS2 land know on average?
lol excuuuuuuse me? iv never been able to keep up with the very competitive americans due to my 250 ping mandy but i am well above mid tier for knowledge, i was always on i0ns case when i was at GFAQ, constantly learning as much as possible
{JOG}Neji wrote:Oh yeah, now I know what your talking about. I've figured out a ton of ways to prevent being tumbled and stunned so far on PC. On PS2 it's more of a luck factor. There's no way to guarantee you won't tumble sometimes.
while its a different console the antifalls will remain the same bro. they are simple tricks. which as mandalore simply
Mandalore wrote: negate the push factor of your opponent, thus making it so your character does not fall down and is not stunned.
i for example on a homemade server with friends so that im not playing with my usual 250 ping can antifall the dash attack of every character and every backslash, as well as antifall most combos. its not luck, its using the games physics to keep yourself up
i0ns damage and push factor chart listing the damage done by each character as well as the push factor associated with the att:
http://www.globalwf.com/gwl/downloads/S ... _Chart.htm