(SWGO) Hero No Force *new*

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Re: (SWGO) Hero No Force *new*

Postby WD-40 » Tue Sep 06, 2011 10:31 am

Corpse wrote:Left with Fetts enabled, teams are horribly unbalanced in favour of the Villains. You can literally keep running away from the hero players indefinitely if they can't force.

Regardless of mods present on this, I'll probably still play on SotG's server more, since it's way less laggy than all of SWGO's servers.

Too bad the Heros don't have Jet Troopers or Dark Troopers to counterbalance the Fetts.
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Re: (SWGO) Hero No Force *new*

Postby (SWGO)Minas_Thirith » Tue Sep 06, 2011 10:31 am

Meh about eyes was a joke.
From what i know he still has those files modded, and most of us have him on Xfire.
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Re: (SWGO) Hero No Force *new*

Postby (SWGO)RC-1140_Fixer » Tue Sep 06, 2011 2:08 pm

I also noticed a lot of admin messages being sent:
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Re: (SWGO) Hero No Force *new*

Postby Matt-Chicago » Tue Sep 06, 2011 2:39 pm

(SWGO)RC-1140_Fixer wrote:I also noticed a lot of admin messages being sent:
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That happens if nobody has been on the server for a while and it hasn't changed maps. All the announcements try to catch up at the same time.
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Re: (SWGO) Hero No Force *new*

Postby {JOG}Ferrari » Tue Sep 06, 2011 11:28 pm

I agree we should disable jet packs. That way the vills do have siths that have lightsabers as well as shooters that don't fly. As for the hero's they have shooters that don't fly as well as jedi's with lightsabers
Unless we have modded jet packs for the hero shooters

But this is only one opinion :dots:
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Re: (SWGO) Hero No Force *new*

Postby -)G(-Mawk » Wed Sep 07, 2011 12:24 am

Non Force gunners is no fun. Fetts will dominate.
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Re: (SWGO) Hero No Force *new*

Postby Draigun » Wed Sep 07, 2011 2:26 am

If eyes can't make the mod (which I doubt it), I can modify the one I made for =SotG= to fit SWGO's needs.
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Re: (SWGO) Hero No Force *new*

Postby {JOG}Neji » Wed Sep 07, 2011 5:50 am

Plenty of people here know how to mod. It shouldn't be a problem.
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Re: (SWGO) Hero No Force *new*

Postby Corpse » Wed Sep 07, 2011 4:57 pm

Although I'm sure we would be able to get a mod installed on the server, I'm not sure it would be worth the effort. To me, it seems SWGO has only put up a no force server so that the TX server has something running on it, rather than because it actually wants to try hard at hosting a no force server.

With that being said, if you guys are going to go for this, then go for it properly by modding the game to disable force and make gunners die on spawn.
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Re: (SWGO) Hero No Force *new*

Postby (SWGO)Kren » Thu Sep 08, 2011 12:04 am

Draigun wrote:I can modify the one I made for =SotG= to fit SWGO's needs.


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I say thanks but no thanks, SWGO servers and you don't kinda work well together :lol: :lol:
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