New rule for Hero Assualt - No Switching

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New rule for Hero Assualt - No Switching

Postby DeathStalker » Thu Dec 01, 2011 8:53 pm

It's very annoying to be shot with a missle by a wookie on the other side of the map, move over to find that he is now a force pusher. He realizes he can't beat u as a pusher so he switches a third time during one life to pull you from the other side of the citadel. Can we agree to choose only one character per life. I understand why that is important in conquest games, but some how it doesn't seem fair or appropriate to switch up several times in a hero assault game. thanks.
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Re: New rule for Hero Assualt - No Switching

Postby (SWGO)Minas_Thirith » Thu Dec 01, 2011 9:05 pm

No <-- need i say more?

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Re: New rule for Hero Assualt - No Switching

Postby Duel of Fates » Thu Dec 01, 2011 10:50 pm

Adapt and overcome Deathstalker. Btw, try not flaming your team mates and ksing. That is even more annoying.
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Re: New rule for Hero Assualt - No Switching

Postby =JAWS=tom{ASN} » Fri Dec 02, 2011 6:47 am

Sounds like he is talking about stelio.
Perdo (anakin) 27-24 {51} vs {31} 18-16 noobhunter (aayla)
http://sv.xfire.com/profile/p5e5r5d5o/s ... #119911779

Perdo (no-forcing) 29-28 {55} vs {37} 21-23 (SWGO)MT (pulling)
http://sv.xfire.com/profile/p5e5r5d5o/s ... #119895917
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Re: New rule for Hero Assualt - No Switching

Postby Col. Hstar » Fri Dec 02, 2011 8:31 am

I always thought switching tactics and keeping your opponent "off balance" was part of the game.

Maybe another rule could be that we all take turns dying. :lol:
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Re: New rule for Hero Assualt - No Switching

Postby IJO sha-quan-jone » Fri Dec 02, 2011 9:55 pm

a good player knows to "control the engagement"
All cry panic, and release the dogs of war!
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