Unit_14 wrote:I have a tan because I go outside. You should try it sometime, troll boy.
Radiation poisoning is nothing to be proud of. ;)
Unit_14 wrote:I have a tan because I go outside. You should try it sometime, troll boy.
Unit_14 wrote:[m'kay] wrote:14, riding has nothing to do with oral sex. Take a refresher course in sex ed, please!
Get laid, kid, M'kay? You are just another stupid lonely wuss trying to sound intelligent on a video game forum. Maybe you and Mr. have-sympathy-for-my-gimpish-trolling-I'm-sick Wulfman can cuddle each other while smearing some of Panama's ice cream on each other, then make 300 more pretentious posts about nothing. God forbid anyone have any opinions contrary to the pair of you pansies. Sinty had it right all along, it's just some crying babies pretending to have IQs over 4. Don't choke on your anti-depressants! I'm out.
P.S. Panama, you rock for trying to change the subject.
Boss wrote:Oh [poo] look, Nathan Mates decided to google his name the same day he's mentioned in these forums, make an account and post on here. It's a lucky [m'kay] day.
Nathan_Mates wrote:Eyes Only wrote:WHERE exactly do they repeatedly call the engine zero? Can you find ANY references whatsoever in battlefront 2 that explicitly says it is the zero engine? How about in the developer documentation? I'm pretty sure Nathan Mates (one of the main developers of the game) knows what hes talking about when he corrected me about how they discontinued zero after they found out it "didn't play well with consoles" and that they created an entirely new engine for the battlefront series. His explanation for the editor having the same name was "why create entirely new tools when you can just adapt what you already have".
The engine that Star Wars: Battlefront II uses is still called Zero. While it may not be the same exact engine used during its original conception, it is still the Zero engine at its foundation. This is similar to how there are various incarnations of the Unreal Engine. So if the engine Star Wars: Battlefront II uses is not called Zero, then what is it called? You don't seem to mention this other name.Eyes Only wrote:Also, I told drai to create the thread. And the basic definition of a physics engine is any software designed to approximately simulate a part or parts of real-world physics.
There's no physics at all in the Battlefront games. There's as much physics in these games as there is in the old Super Mario games.
Marth8880 wrote:How do you even know that the person who you talked to over the Internet was Nathan Mates? It's the Internet; there is literally no way to absolutely know for certain who you're talking to on the other end, including if it's an audio/video chat. For example, I'm Gabe Newell, but that doesn't automatically mean that I'm Gabe Newell. I'm just some 18-year-old developing Unification with a very powerful dev team.
WD-40 wrote:If I see them before they shoot, my personal best luck killing DT's is with a sniper rifle, or a good close missile shot near their feet. I'd say 70% of the time I don't see them coming, and if they use the glitch then, I'm usually dead.
Eyes Only wrote:Fake, unless you can tell me where we first met and what your current username is for the irc channel.
Nathan_Mates wrote:Eyes Only wrote:Fake, unless you can tell me where we first met and what your current username is for the irc channel.
I think you are missing the point here. I may or may not be the real Nathan Mates, but the information I posted about Star Wars: Battlefront II above is indeed factual, as opposed to what you originally posted.
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