Oh, and not to mention the fact that all of the stock MSH (geometry [models, in lesser-folk terms]) files contain
"for use in zeroengine v0" in the HEDR chunk.
Get a [m'kay] job.
Lol, I have a job: I work at RadioShack as a sales associate. ;) I worked 27.5 hours last week and received my paycheck yesterday. Ahhh, it's so nice to finally bring in some money.
In all honestly, he said he forgot what they named the engine for the battlefront series. I just call them the battlefront engine now. And if you were the real nathan mates, the correct answer would have been "The menu system". Howabout telling us the name of the IRC channel "you" stay logged in 24/7 at hmm? The real NM is logged in right now I could send a message to him, but that would be a waste of time. Maybe I should ask the real Nathan Mates to come clear up this whole debacle. But then again, he told me he really didn't want anything to do with battlefront 2 anymore, and I respect him. So I won't.
First off, programmers
don't just forget the name of the game engine they helped develop. It just doesn't happen. More importantly, I
dare you to send him a message. Do it. (Why is he online this early in the morning?) If you truly, sincerely believe that Star Wars Battlefront II's engine is not Zero Engine and you have your heart absolutely, finally set on it, then do it: message him. If this is so important to you, you will do it; elsewise, you will not and you are a petty liar who cannot admit that he was wrong about such a stupid conclusion to get angry over, you ignorant clown. Seriously. Grow up and accept your failures and false conclusions like a man.
Since you are our newly-enslaved informant, why don't you ask him what
exactly it is that
IsAcklay does?