Gamespot: Why SWBF3 failed

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Gamespot: Why SWBF3 failed

Postby CommanderOtto » Mon Dec 03, 2012 11:47 pm

Former LucasArts employee on why Star Wars: Battlefront III failed

By Eddie Makuch, News Editor
http://www.gamespot.com/news/former-lucasarts-employee-on-why-star-wars-battlefront-iii-failed-6400936?tag=Topslot;WhyStarWarsBattlefrontIiiFailed;WhyStarWarsBattlefron

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Source says Steve Ellis' claim that project was sabotaged for financial reasons is "ludicrous," likens Free Radical to Ponzi scheme.
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Star Wars: Battlefront III has long been the subject of great rumor and speculation. Despite numerous and detailed attestments to its existence and development, LucasArts never confirmed the game was in fact in production. The most recent claim about the project came from Free Radical Design cofounder Steve Ellis, who said last week that Battlefront III was 99 percent complete at the time of its cancellation. But this claim has been contested.


"This 99 percent complete stuff is just bullsh*t," a former LucasArts employee who wished to remain nameless told GameSpot. "A generous estimate would be 75 percent of a mediocre game."

The source also took issue with Free Radical cofounder David Doak and audio director Graeme Norgate's claims this summer that LucasArts effectively sabotaged development of Battlefront III. "There are two sides to every story," the source said.

"I was at LucasArts during this time, working on Battlefront III, and remember it well. Everybody from producers to marketing was 100 percent invested in making the relationship work," the source said. "We were desperate for a next-gen followup to Battlefront (the claim that the project was sabotaged for financial reasons is ludicrous. The [Battlefront] franchise was a huge money maker at the time). When Free Radical continually missed dates and deliveries, [former LucasArts presidents Jim Ward and Darrell Rodriguez] made many 'good will' whole or partial milestone payments to keep the project going."

The situation surrounding Battlefront III may seem complex or convoluted, but according to the source, the game was a failure for three simple reasons. The first, he said, was that Free Radical's sci-fi shooter Haze was late by more than a year, and this took resources away from the first half of Battlefront III's development.

Second, it is the source's belief that Free Radical "underestimated" or "misrepresented" its ability to meet dates and create a compelling product. And third, the situation became even more problematic when Free Radical missed new assigned dates. "This was a huge confidence killer and ultimately their downfall," he said.

The source was employed at LucasArts during the production of the Pandemic Studios-developed Star Wars: Battlefront games. He said that as is the case with most developers, Pandemic at times underestimated its ability to meet dates. However, unlike Free Radical, they "were upfront about it."

GameSpot has also learned of a detailed development schedule for Star Wars: Battlefront III. According to the source, production started in mid-2006 for delivery in October 2008. However, Free Radical missed numerous milestones, he said, noting that though some cases were due to subjective quality issues. Other times, functionality was simply not present.

"For much of 2007, Xbox 360 builds simply did not work. Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."
"In December 2007, Free Radical still did not have simple AI working in levels," he said. "For much of 2007, Xbox 360 builds simply did not work. Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."

Additionally, the source claimed several game modes were not implemented, and the only gameplay in place was team-based free-for-all. On top of this, maps "generally tested poorly with no focus for action," he said.

This was only just the beginning of problems for Free Radical and Battlefront III. In 2007, the source began to suspect that its payments to Free Radical were in fact being used to complete Haze and not Battlefront III. What's more, during this time, Haze became a PlayStation 3 exclusive, which affirmed LucasArts' belief that the studio's engine was not compatible with Xbox 360 at the time.

In August 2007, the source said Free Radical was "struggling" with Haze and Battlefront III and thus began to (as time would prove unsuccessfully) shop around TimeSplitters 4. It was also during this time that the source levied his most serious claims against Free Radical.

"At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to finish the previous, late, title," he said.

During January 2008, the source said Ellis himself told LucasArts that Free Radical would not be able to meet development milestones for 2008. LucasArts and Free Radical then agreed to a new street date of April 2009, with LucasArts consenting to cover the costs of the extra seven months of work.

"At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to finish the previous, late, title."
If LucasArts' new agreement with Free Radical instilled any confidence that further development time would lead to a better product, that feeling would be short-lived.

A critical milestone came in May 2008 when Haze finally shipped. The game was more than a year late and received generally poor review marks. "The quality of the game was extremely alarming to us," he said. "Free Radical insisted that the delays were to ensure the game was a gem with 85+ review, but that was very clearly not the case."

Development on Battlefront III continued to suffer from there. By late 2008, Free Radical was again missing its previously agreed upon dates. "It now looked like the April 2009 street date could not be met," he said. Then in September 2008, "key staff" left Free Radical, and by October of that year, the company did not deliver work due for its August and September milestones. "And the October milestone was not going to be met either," he said.

The next point on the beleaguered and strained development of Battlefront III was its last: cancellation.

"The failure of Battlefront III was tragic for everyone involved, not least the fans," the source said. "There's a lot of blame to go around and many different perspectives. I won't though let Steve Ellis whitewash the part that he and Free Radical played. I'd suggest that everyone keep this as something tragic to muse over with a beer rather than throwing stones in public."

Crytek UK (formerly Free Radical Design) did not respond to GameSpot's request for comment concerning the development of Star Wars: Battlefront III. Should a representative provide comment, it will be added here.


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I also thought it would be nice to add this video here:
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Re: Gamespot: Why SWBF3 failed

Postby LowfatCriminal » Tue Dec 04, 2012 12:47 am

Read 2 paragraphs, realized there were alot more, gave up.
Last edited by LowfatCriminal on Sun Dec 16, 2012 5:27 am, edited 1 time in total.
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Re: Gamespot: Why SWBF3 failed

Postby CommanderOtto » Tue Dec 04, 2012 3:26 am

LowfatCriminal wrote:Read 2 paragraphs, realized there were alot more, gave up.


lol this ain't cliffnotes... it's an article. Besides, this is an attempt to get some life into these forums. When we don't have a political or religious topic, these forums seem to die.... Untill someone creates a new thread about the subject or someone calls an admin an abuser of power. Then for some reason the forums come back to life :lol: :lol: :lol:
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Re: Gamespot: Why SWBF3 failed

Postby THEWULFMAN » Tue Dec 04, 2012 7:10 am

Read it earlier today, someone posted it on Gametoast. It's interesting, if unverifiable.

At this point I have stopped caring about the official SWBF3 they tried to develop. I have cared for so long... I am just tired.
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Re: Gamespot: Why SWBF3 failed

Postby (SWGO)Minas_Thirith » Tue Dec 04, 2012 7:26 am

THEWULFMAN wrote:Read it earlier today, someone posted it on Gametoast. It's interesting, if unverifiable.

At this point I have stopped caring about the official SWBF3 they tried to develop. I have cared for so long... I am just tired.


I'm still waiting for your mod

MT
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Re: Gamespot: Why SWBF3 failed

Postby THEWULFMAN » Tue Dec 04, 2012 7:50 am

(SWGO)Minas_Thirith wrote:
THEWULFMAN wrote:Read it earlier today, someone posted it on Gametoast. It's interesting, if unverifiable.

At this point I have stopped caring about the official SWBF3 they tried to develop. I have cared for so long... I am just tired.


I'm still waiting for your mod

MT


Well the good news I have my hard drive back, and once Mass Effect: Unification 1.0 is released I'll get back to working on my mods mentioned in my avatar.
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Re: Gamespot: Why SWBF3 failed

Postby Darth Crater » Tue Dec 04, 2012 6:02 pm

It's very easy for the same software to seem 75% done and 99% done to different people. Particularly given the amount of "invisible" work QA does - a game can "look" finished but in reality be nowhere close.
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Re: Gamespot: Why SWBF3 failed

Postby Doves » Tue Dec 04, 2012 7:26 pm

The style of gameplay in that looked terrible (yes i know it wasnt finished), definitely glad that isnt swbf3.
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Re: Gamespot: Why SWBF3 failed

Postby CommanderOtto » Tue Dec 04, 2012 9:54 pm

Drowning In Flames wrote:The style of gameplay in that looked terrible (yes i know it wasnt finished), definitely glad that isnt swbf3.


I don't know man.... it seemed pretty good to me. What don't you like about it? I have to say the camera angle is not good but the rest looked pretty awesome.
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Re: Gamespot: Why SWBF3 failed

Postby (SWGO)Minas_Thirith » Tue Dec 04, 2012 10:38 pm

Well the whole "over the shoulder" view never worked, it's something why as example in skyrim, most played in first person view, unless modded.

Anyhow's i just can't understand this, SWBFIII has a tag on it saying "BIG $$$ can be earned by this due to having a high fan basis" yet it's not being made.
We'll just wait and see if disney ever considers it.

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