WD-40 wrote:You know...This Thread answered what I suspected...a Ponzi scheme. That is believable. Just like some businesses that have been doomed to fail by rolling the dice on previously failing ventures, asking for more $$..like Solandra. If all this is true, then I admire Pandora for being up front on their limitations. But 'my' question is, why didn't LucasArts just stay with Pandora? They've proven worthy of creating a game that has immense staying power. For the money LucasArts pissed away on Free Radical, they would have been better off paying Pandora more $$$ for an easier and more reliable transition to SWBF3. It seems a no-brainer. Personally, I would have focused it mainly on the 'Clone Wars' cartoon series battles.
IF by "pandora" you mean "pandemic" creators of SWBFI and SWBFII then:
If you didn't notice both SWBFI and SWBFII was full of bugs glitches and the AI was terrible.
The first game had this, and so did the second, pandemic couldn't resolve this, and they prooved they couldn't when they released that Lord of the rings: the conquest game.
Basically it's SWBF with less content and LOTR skin, same bugs and issues.
Keep in mind, Pandemic went bankrupt so.....
What i notice in the SWBF games is that the games aren't well made, but we love them, not because they are very good, but because we love the game.
You can't deny that SWBFII has an excessive amount of glitches and exploits, bots are malfuncioning and HA has an extremely unbalanced team.
Sure with polish they could have made it work, but they didn't in SWBFI, they didn't in SWBFII and they didn't in "the conquest"
I'm not blaiming lucasarts per say for it failing, i do have a grudge in them not trying again with a REAL company.
There are many high quality companies that could develop the game....anyhow
MT