2 New SWGO Servers

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Re: 2 New SWGO Servers

Postby Outrider » Wed Jan 02, 2013 8:06 am

I'm not sure where MT's post went, but on-topic it is.

Well, I do like the idea of fixing the stock units/classes up so that their unintended mechanics can no longer be exploited. And legality aside, the spawn timer can be annoying at times, so I guess it is good that it is gone (and importantly, for all players, too).
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Re: 2 New SWGO Servers

Postby (SWGO)Minas_Thirith » Wed Jan 02, 2013 8:13 am

I ended up just seperating the threads immediatly, not too easy from a phone but it worked

Mt
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Re: 2 New SWGO Servers

Postby Mandalore » Fri Jan 04, 2013 1:43 am

Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons
2. Removing the exploit that allows snipers to get an aiming reticule
3. Removing the exploit that lets snipers get out of scope immediately
4. Put in Prone
5. Removing all glitches
6. Remove fake walls such as the ones on the tables on Mustafar
7. Dialing down engineer range
8. Letting wookiees reload both weapons at one time
Just off the top of my head, CHOP CHOP.
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[04:30] -SR-Mandalore: Do you think other gay couples do that?
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Re: 2 New SWGO Servers

Postby GDog » Fri Jan 04, 2013 1:57 am

Mandalore wrote:Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons
2. Removing the exploit that allows snipers to get an aiming reticule
3. Removing the exploit that lets snipers get out of scope immediately
4. Put in Prone
5. Removing all glitches
6. Remove fake walls such as the ones on the tables on Mustafar
7. Dialing down engineer range
8. Letting wookiees reload both weapons at one time
Just off the top of my head, CHOP CHOP.

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Re: 2 New SWGO Servers

Postby CommanderOtto » Fri Jan 04, 2013 1:59 am

Mandalore wrote:Alright since we're going to fix all the issues here.

7. Dialing down engineer range


almost everything you said was a good idea.... but messing with engineers?? They are good, leave em alone :action-smiley-043: :ninja:
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Re: 2 New SWGO Servers

Postby (SWGO)SirPepsi » Fri Jan 04, 2013 2:50 am

I like the changes for Droidekas, I'd also suggest making the regular blasters and blaster pistols do more damage.
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Re: 2 New SWGO Servers

Postby LowfatCriminal » Fri Jan 04, 2013 2:55 am

Eyes Only wrote: In my opinion, people who use the darkie glitch are no better than somebody infinite choking or chokezapping. The mechanism is similar.

Agreed
CommanderOtto wrote:It's full of trolls. That's why we all like playing in SWGO... because it is under control. The ffa server's are troll parties.

Their only troll parties because there's practically no adminship, if there was I believe they would be very fun.
If instaspawn was to be implemented on Hero Assault something would need to be changed such as spawn invincibility (though I think that's a bad idea for HA) or making the instaspawn 3 seconds or around there, otherwise with instaspawn spawn killing would probably be worse than it already is.

I haven't seen the servers up so haven't been able to try them but I'll keep an eye out, thanks Eyes.
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Re: 2 New SWGO Servers

Postby Admiral_Aeka » Fri Jan 04, 2013 3:01 am

LowfatCriminal wrote:If instaspawn was to be implemented on Hero Assault something would need to be changed such as spawn invincibility (though I think that's a bad idea for HA) or making the instaspawn 3 seconds or around there, otherwise with instaspawn spawn killing would probably be worse than it already is.

I'm gonna disagree here, insta-spawn would make it harder to spawn kill due to more members of the team being spawn-killed starting to spawn immediately, and being able to get in behind the spawnkillers while they were finishing a kill...
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Re: 2 New SWGO Servers

Postby Doves » Fri Jan 04, 2013 3:25 am

Mandalore wrote:Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons
2. Removing the exploit that allows snipers to get an aiming reticule
3. Removing the exploit that lets snipers get out of scope immediately
4. Put in Prone
5. Removing all glitches
6. Remove fake walls such as the ones on the tables on Mustafar
7. Dialing down engineer range
8. Letting wookiees reload both weapons at one time
Just off the top of my head, CHOP CHOP.

We also need to fix bothan so that it always goes completely invisible.
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Re: 2 New SWGO Servers

Postby CommanderOtto » Fri Jan 04, 2013 3:31 am

Drowning In Flames wrote:
Mandalore wrote:Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons
2. Removing the exploit that allows snipers to get an aiming reticule
3. Removing the exploit that lets snipers get out of scope immediately
4. Put in Prone
5. Removing all glitches
6. Remove fake walls such as the ones on the tables on Mustafar
7. Dialing down engineer range
8. Letting wookiees reload both weapons at one time
Just off the top of my head, CHOP CHOP.

We also need to fix bothan so that it always goes completely invisible.


what you said deserves a medal :appl:
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