2 New SWGO Servers

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Re: 2 New SWGO Servers

Postby LowfatCriminal » Fri Jan 04, 2013 3:49 am

Admiral_Aeka wrote:
LowfatCriminal wrote:If instaspawn was to be implemented on Hero Assault something would need to be changed such as spawn invincibility (though I think that's a bad idea for HA) or making the instaspawn 3 seconds or around there, otherwise with instaspawn spawn killing would probably be worse than it already is.

I'm gonna disagree here, insta-spawn would make it harder to spawn kill due to more members of the team being spawn-killed starting to spawn immediately, and being able to get in behind the spawnkillers while they were finishing a kill...

Ok yes, I see your point, but there's really no way to know unless we try I guess
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Re: 2 New SWGO Servers

Postby Hobo » Fri Jan 04, 2013 3:56 am

Insta-spawn servers are hilarious. A while ago I joined an FFA one and basically what happened was that everyone picked Maul and they all kept congregating onto one building and spamming the [poo] out of each other. It was pretty fun since I didn't have have to think that hard about fighting, but it got old eventually. And with all these mod requests, didn't MC recently say that the server couldn't be modded?
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Re: 2 New SWGO Servers

Postby Mandalore » Fri Jan 04, 2013 10:17 am

I do not think they understood the sarcasm. If you did that, it basically wouldn't be Battlefront 2 anymore.If you want those things, buy CoD4, download the extremely good Star Wars mod and play that. The maps are better too.
[04:25] -SR-Mandalore: who pitches and who catches
[04:29] (SWGO)SWINE*FLU: We'll do it in turns.
[04:30] -SR-Mandalore: That sounds super fair
[04:30] -SR-Mandalore: Do you think other gay couples do that?
[04:30] (SWGO)SWINE*FLU: I reckon so.

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Re: 2 New SWGO Servers

Postby (SWGO)Minas_Thirith » Fri Jan 04, 2013 12:08 pm

Mandalore wrote:I do not think they understood the sarcasm. If you did that, it basically wouldn't be Battlefront 2 anymore.If you want those things, buy CoD4, download the extremely good Star Wars mod and play that. The maps are better too.


Mandalore wrote:Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons
2. Removing the exploit that allows snipers to get an aiming reticule
3. Removing the exploit that lets snipers get out of scope immediately
4. Put in Prone
5. Removing all glitches
6. Remove fake walls such as the ones on the tables on Mustafar
7. Dialing down engineer range
8. Letting wookiees reload both weapons at one time
Just off the top of my head, CHOP CHOP.


Well to your comment the first one, yea i don't really want to see it in SWBFII
2- Impossible one could paint it on his screen
3- Wait there is an exploit?
4- Prone was there in SWBFI no clue if that would even be moddable
5- Unless everyone downloads mods it won't happen
6- Not a bad idea if it were possible
7- Shotguns have greater range then believed in games......
8- If it were possible.....it wouldn't be a bad idea

I'd consider helping admin that server if there are players playing if noone else does

MT
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Re: 2 New SWGO Servers

Postby Mandalore » Fri Jan 04, 2013 2:27 pm

The main point I was making is that the game is so massively flawed mechanically that attempting to "fix" it is absolutely silly. The meta game has pretty much evened out the teams naturally. And on a no-tk pub server that is aimed at getting 10v10+ where team and class balance becomes relatively unimportant and your big conniption is with darkie glitching? Darkies become less and less viable with more and more players. They are a high risk high reward offense that is hard enough to pull off with only 4 to six players shooting at you. Let alone a dozen. Engineer is easily the most powerful class on a no-tk server just due to the re-healing ability.
[04:25] -SR-Mandalore: who pitches and who catches
[04:29] (SWGO)SWINE*FLU: We'll do it in turns.
[04:30] -SR-Mandalore: That sounds super fair
[04:30] -SR-Mandalore: Do you think other gay couples do that?
[04:30] (SWGO)SWINE*FLU: I reckon so.

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Re: 2 New SWGO Servers

Postby THEWULFMAN » Fri Jan 04, 2013 3:23 pm

Mandalore wrote:Alright since we're going to fix all the issues here.

1. Giving recoil to all weapons This is easy.
2. Removing the exploit that allows snipers to get an aiming reticule Not possible.
3. Removing the exploit that lets snipers get out of scope immediately Not sure what you mean.
4. Put in Prone Not possible, plenty have tried, including myself.
5. Removing all glitches All? Not possible.
6. Remove fake walls such as the ones on the tables on Mustafar This is easy just tedious and might not work properly.
7. Dialing down engineer range This is easy.
8. Letting wookiees reload both weapons at one time Not possible.
Just off the top of my head, CHOP CHOP.
I'm James, the Executive Director of Frayed Wires Studios. Check out our page for info on all our mods. We're the developers of mods like Mass Effect: Unification, and many others.
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Re: 2 New SWGO Servers

Postby GDog » Fri Jan 04, 2013 4:38 pm

Mandalore wrote:The main point I was making is that the game is so massively flawed mechanically that attempting to "fix" it is absolutely silly. The meta game has pretty much evened out the teams naturally. And on a no-tk pub server that is aimed at getting 10v10+ where team and class balance becomes relatively unimportant and your big conniption is with darkie glitching? Darkies become less and less viable with more and more players. They are a high risk high reward offense that is hard enough to pull off with only 4 to six players shooting at you. Let alone a dozen. Engineer is easily the most powerful class on a no-tk server just due to the re-healing ability.

Once again +1... we seem to think on the same wave length Mandy.
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Re: 2 New SWGO Servers

Postby LowfatCriminal » Fri Jan 04, 2013 4:46 pm

Mandalore wrote:4. Put in Prone

This may be a stupid question but what's Prone?
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Re: 2 New SWGO Servers

Postby GDog » Fri Jan 04, 2013 5:44 pm

LowfatCriminal wrote:
Mandalore wrote:4. Put in Prone

This may be a stupid question but what's Prone?

Where you can lay all of the way down and be able to crawl, instead of only being able to crouch as it is now in swbf2.
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Re: 2 New SWGO Servers

Postby Mandalore » Sat Jan 05, 2013 1:16 am

With Prone being absolutely useless in multiplayer unless you made it like the Battlefield/Call of Duty version where it's instant, and that's a whole nother can of crazy, I'm sure you can go back to the TWL forums from 2007 and see entire threads dedicated to hating it. Drop shotting as an engi, that [poo] would be hilarious.
[04:25] -SR-Mandalore: who pitches and who catches
[04:29] (SWGO)SWINE*FLU: We'll do it in turns.
[04:30] -SR-Mandalore: That sounds super fair
[04:30] -SR-Mandalore: Do you think other gay couples do that?
[04:30] (SWGO)SWINE*FLU: I reckon so.

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