Team Selection and AI Number

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Re: Team Selection and AI Number

Postby WD-40 » Thu Jan 24, 2013 12:52 am

haasd0gg wrote:Teams would always be unbalanced if player select was on

Big time!

CommanderOtto wrote:everyone would go to the rebs side in Hoth... just to get away from the speeder attacks.

Not me...I always go to Emps so I can practice shooting speeders down as a Vanguard. :punk: I team swap myself to do it too if I get Rebs. It's really the only thing I enjoy about Hoth, plus I get annoyed at the expert Speeder Nubs who seem to spawn kill with such ease. Makes taking them out all the more satisfying.

(SWGO)SirPepsi wrote:Well, I guess this is futile; I still disagree, however.

Would someone care to offer an opinion on increased AI #?

The only time that's even remotely useful, is if there's just a few players on in the server to keep it from getting boring. Adding it to a 42 player server like JBA would just bog the server down more with more lag issues.
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Re: Team Selection and AI Number

Postby Vishy » Thu Jan 24, 2013 1:09 am

(SWGO)SirPepsi wrote:Well, I guess this is futile; I still disagree, however.

Would someone care to offer an opinion on increased AI #?


if you wanna play with more AI, just play singleplayer
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Re: Team Selection and AI Number

Postby WD-40 » Thu Jan 24, 2013 1:11 am

Vishy wrote:
(SWGO)SirPepsi wrote:Well, I guess this is futile; I still disagree, however.

Would someone care to offer an opinion on increased AI #?


if you wanna play with more AI, just play singleplayer

True dat! An assload of em.
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Re: Team Selection and AI Number

Postby LowfatCriminal » Thu Jan 24, 2013 2:51 am

I'd like an increase of AI in HA, that way when the server numbers are down (as they seem to be recently) I don't have to run all over the map to find one AI to kill to keep my interest up.
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Re: Team Selection and AI Number

Postby CommanderOtto » Thu Jan 24, 2013 4:02 am

WD-40 wrote:
CommanderOtto wrote:everyone would go to the rebs side in Hoth... just to get away from the speeder attacks.

Not me...I always go to Emps so I can practice shooting speeders down as a Vanguard. :punk: I team swap myself to do it too if I get Rebs. It's really the only thing I enjoy about Hoth, plus I get annoyed at the expert Speeder Nubs who seem to spawn kill with such ease. Makes taking them out all the more satisfying.


I get annoyed at the expert vanguards who seem to shoot us down with such ease. Makes taking them out all the more satisfying! :whistling:
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Re: Team Selection and AI Number

Postby Son » Thu Jan 24, 2013 12:52 pm

CommanderOtto wrote:
I get annoyed at the expert vanguards who seem to shoot us down with such ease. Makes taking them out all the more satisfying! :whistling:

What about the Dad and Son team of using the ATST and using remote rockets to make a mess in the Rebs hanger? Do you like that?
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Re: Team Selection and AI Number

Postby THEWULFMAN » Thu Jan 24, 2013 1:01 pm

If team select was on, no one would play as Republic/Empire on Polis Massa.
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Re: Team Selection and AI Number

Postby Son » Thu Jan 24, 2013 1:28 pm

I prefer to take the more challenging teams (teams that can get pinned down). I find it is much more funner to do that than to be the one tank noobing a team in a corner.
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Re: Team Selection and AI Number

Postby (SWGO)Max » Thu Jan 24, 2013 4:05 pm

Son wrote:I prefer to take the more challenging teams (teams that can get pinned down). I find it is much more funner to do that than to be the one tank noobing a team in a corner.


He said someone was noobing! :lol: Just shocking a respectable admin would call something nooby :mrgreen:
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Re: Team Selection and AI Number

Postby Son » Thu Jan 24, 2013 6:24 pm

(SWGO)_==MAX==SPEED== wrote:
Son wrote:I prefer to take the more challenging teams (teams that can get pinned down). I find it is much more funner to do that than to be the one tank noobing a team in a corner.


He said someone was noobing! :lol: Just shocking a respectable admin would call something nooby :mrgreen:

MD is nooby....




but then again so am I
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