2 New SWGO Servers

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Re: 2 New SWGO Servers

Postby (SWGO)Johnny » Thu Jan 17, 2013 2:29 pm

In Jedi Battle Arena server why does cis troopers get damaged when they walk outdoor on Polis massa?
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Re: 2 New SWGO Servers

Postby CommanderOtto » Thu Jan 17, 2013 3:16 pm

I was thinking the same thing
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Re: 2 New SWGO Servers

Postby (SWGO)DesertEagle » Thu Jan 17, 2013 6:37 pm

(SWGO)Johnny wrote:In Jedi Battle Arena server why does cis troopers get damaged when they walk outdoor on Polis massa?

They do? Really? Must be a modified map.

Well, that is actually good then, allows Reps/Seps on Polis Massa by negating the CIS's huge advantage.
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Re: 2 New SWGO Servers

Postby CommanderOtto » Thu Jan 17, 2013 9:22 pm

DesertEagle wrote:
(SWGO)Johnny wrote:In Jedi Battle Arena server why does cis troopers get damaged when they walk outdoor on Polis massa?

They do? Really? Must be a modified map.

Well, that is actually good then, allows Reps/Seps on Polis Massa by negating the CIS's huge advantage.


I think NYC still allows cis to go outside though?
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Re: 2 New SWGO Servers

Postby (SWGO)Max » Fri Jan 25, 2013 2:41 pm

Hey eyes, i checked out the instant spawn server before i went to bed last night. it worked excellent, i hardly had lag at all for first 10 mins, then i started lagging a little bit, could of been me. if it was on my end, someone downloading something or whatever, it could easily become the new swgo HA.

Only problem i see is would SK be amplified, tho to fix that if your spawning that quick mos tlikely you could get out before the are prepared for you.
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Re: 2 New SWGO Servers

Postby (SWGO)DesertEagle » Fri Jan 25, 2013 6:00 pm

Actually, it might make sking harder, as they don't have much breathing room to react when you respawn.
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Re: 2 New SWGO Servers

Postby (SWGO)Max » Sat Jan 26, 2013 3:51 pm

(SWGO)_==MAX==SPEED== wrote:
Only problem i see is would SK be amplified, tho to fix that if your spawning that quick most likely you could get out before they are prepared for you.



DesertEagle wrote:Actually, it might make sking harder, as they don't have much breathing room to react when you respawn.
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Re: 2 New SWGO Servers

Postby (SWGO)DesertEagle » Sat Jan 26, 2013 8:20 pm

(SWGO)_==MAX==SPEED== wrote:
(SWGO)_==MAX==SPEED== wrote:
Only problem i see is would SK be amplified, tho to fix that if your spawning that quick most likely you could get out before they are prepared for you.



DesertEagle wrote:Actually, it might make sking harder, as they don't have much breathing room to react when you respawn.


Lol, I guess it would depend on what weaponry they are using. If they have mines, nades, and detpacks, your chances are quite slim. Oh wait... You are right after all XD.
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Re: 2 New SWGO Servers

Postby Eyes Only » Sat Feb 02, 2013 11:28 pm

Due to a hardware failure the server will be down for a while, sorry for any inconvenience.
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