SWGO vs JOG War Games

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what day and time is good for swgo? We are looking for at least 5 players on a given night

Poll ended at Mon Feb 25, 2013 9:10 pm

Thursday the 21st at 9 pm est, 6 pm pacific
4
21%
Friday the 22nd at 9 pm est, 6 pm pacific
2
11%
Saturday the 23rd at 9 pm est, 6 pm pacific
7
37%
Sunday the 24th at 9 pm est, 6 pm pacific
6
32%
 
Total votes : 19

Re: SWGO vs JOG War Games

Postby NiteRunner81 » Mon Feb 25, 2013 2:35 am

Unfortunately wcocaboose is all puky and stuff so I can't make it.. :(
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Re: SWGO vs JOG War Games

Postby JOGRaul » Mon Feb 25, 2013 3:02 am

Pretty fun stuff guys! I hope SWGO and JOG keeps doing this kinda stuff!
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Re: SWGO vs JOG War Games

Postby Splinter » Mon Feb 25, 2013 3:04 am

Awesome stuff guys, was major fun tonight. Thank you all for showing up!
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Re: SWGO vs JOG War Games

Postby Hobo » Mon Feb 25, 2013 3:09 am

Good games yall. I lagged out after the first round, and could only play the beginning of the third, but I screened the first one:
6060_screenshots_2013-02-24_00001.jpg
6060_screenshots_2013-02-24_00001.jpg (91.72 KiB) Viewed 1073 times

We should do this again, was lots of fun. :gun_bandana: :action-smiley-043:
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Re: SWGO vs JOG War Games

Postby CommanderOtto » Mon Feb 25, 2013 3:11 am

we got our asses kicked in HA... they got theirs in conquest. It was fun lol
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Re: SWGO vs JOG War Games

Postby Doves » Mon Feb 25, 2013 3:13 am

This ones from saturdays :D
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Re: SWGO vs JOG War Games

Postby CommanderOtto » Mon Feb 25, 2013 3:28 am

the teams on saturday and sunday
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on saturday
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sunda
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Re: SWGO vs JOG War Games

Postby Col. Hstar » Mon Feb 25, 2013 5:06 am

CommanderOtto wrote:we got our asses kicked in HA... they got theirs in conquest. It was fun lol


Yeah HA was a drubbing. I wish though that we could have had gunners in the game. I doubt it would have changed the outcome but none the less the shooters change the strategy in HA. Having a shooter in the game stretches out the map, you usually don't get to keep all your guys clustered in one area when there's a threat of a wookie missile incoming or a fett missile being shot from across the map. The JOG guys wouldn't be able to stay grouped together which is one of their biggest strengths. Without shooters they were able to stay clustered and fight of the individual attacks we were making.

They have great teamwork, I don't think I ever saw just one Jog person off fighting their own battle, there was always another guy backing them up which is great for HA team battles where the only threat is melee fighters who must close in for the kill. It is also the reason I think we pounded them in conquest. Keeping yourselves grouped together means you're not out collecting multiple CPs. This was why none of the conquest levels lasted longer then 3 minutes and the CTF was a shutout. they grouped together and got pinned into the bad CPs

All in all though it was still fun. If we do it again sometime, I'd like to allow for any unit to be played

With TK off we could have some fun with wookie bombardments and time bomb traps :innocent:
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Re: SWGO vs JOG War Games

Postby Splinter » Mon Feb 25, 2013 6:02 am

Indeed, I have no problems with shooters if this happens again. Would add a extra element in my opinion.
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Re: SWGO vs JOG War Games

Postby JOGJeff » Mon Feb 25, 2013 6:24 am

I want to thank everyone who was involved with these war games. They were a lot of fun. I am sure as we go forward we will continue to work well together. And that being one of the main objectives to this, as well as showed the community that there is a place for force in this game, was successfully achieved. I am glad we got a chance to see you guys in conquest too, we obviously have some work to do on that side of things lol. Anytime you want to stop by our server for jedi play, all of you are welcome.

thank you for a fun weekend for us all
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