Another "No Force Server" discussion

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Another "No Force Server" discussion

Postby Jango_Fred » Fri Jan 29, 2010 2:08 pm

I spent a good solid hour monitoring the "No Force" server the other day and I just gotta say... "What's the point"? There are constantly trouble makers on there. I would expect nothing less as the game is trying to be played in a way in which it was not designed. If team killing was supposed to be allowed, there would be a "Free For All" mode of gameplay. If there was supposed to be "No Force", there would be a "No Force" mode of game play. You want one-on-one duels, there would be a duel mode that had a count down clock instead of having to jump to indicate you are ready and it would be impossible to interfere in other duels.

I understand that this ISN'T part of the game but people still desire to play that way.... ultimately, just seems like a whole lot of trying to ice skate uphill.

In addition... this is not an attack on any single person or their gaming desire... it is just that I am a "Type A" personality and Type A personalities are very rigid and methodical when it comes to rules. When I see someone using a well-oiled machine in a way which it was not intended... and questioning why it isn't working, I find it frustrating. Ultimately, I guess the purpose of this post is to see how those of you that frequent the FFA No Force server deal with the constant trouble makers without wanting to pull your hair out?
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Re: Another "No Force Server" discussion

Postby Corpse » Fri Jan 29, 2010 4:36 pm

Jango_Fred wrote: If there was supposed to be "No Force", there would be a "No Force" mode of game play.


But then I could say "If you weren't supposed to team-push, force push wouldn't work on your own team members"....I would say that but it would be wrong lol :(

I guess dealing with a huge number of rule breakers is what is required when a substantial amount of people decide that since they can't play the hero assault mode as it was intended.
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Re: Another "No Force Server" discussion

Postby (SWGO)Kren » Fri Jan 29, 2010 7:07 pm

My Personal preference is to play the game as it is intended with force but thats just me. Remove elements of the game and it become less appealing. I don't really find much fun in killing my own team due to the constraints of the game. If there was a scoring system, it was monitored correctly, u could receive damage, CB was removed, connections we less laggi (I know different topic but it is a factor) then it might be more interesting. In it's current guise however it doesn't spark the interest I see with the HA full force mode.

No force to me and CBing is kinda boring seeing who can face the centre of the map the quickest so they don't die from an attack and thats a bit lame, agreed a lot of folks employ the same method in HA full force to bolster their gameplay claim how good they are so the door swings both way. If you can't get around without using certain exploits then I feel u are kinda cheating urself.

HA has its negatives and can become a bit repetative, shame there are no rotational maps except through mods but hey its how the game was designed. Until something else better comes along which introduces new elements then I'm sticking with what I like.

I say each to their own preference, I am not trying to change anyones mind or convert them, I like HA mode as it is currently set-up.

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Re: Another "No Force Server" discussion

Postby Mandalore » Sat Jan 30, 2010 1:42 am

1. Yes, no force servers do take heavy adminning unless the server is modded.
2. There are mods available for a FFA scoring system and removal of force/guns.
3. Kren, some of the top no force players are from Europe. It all lies in using lag to your advantage.
4. No Force is much more complicated, and therefore challenging in my mind, than force imo.
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Re: Another "No Force Server" discussion

Postby haasd0gg » Sat Jan 30, 2010 3:05 am

No worries guys- when SWBF3 comes out all these things will be fixed... :roll:
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Re: Another "No Force Server" discussion

Postby Centurion » Sat Jan 30, 2010 12:01 pm

haasd0gg wrote:No worries guys- when SWBF3 comes out all these things will be fixed... :roll:

Or everyone will have plunged a light saber into their stomachs... :action-smiley-043:
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Re: Another "No Force Server" discussion

Postby (SWGO)Kren » Sat Jan 30, 2010 2:12 pm

1. Yes, no force servers do take heavy adminning unless the server is modded.
2. There are mods available for a FFA scoring system and removal of force/guns.
3. Kren, some of the top no force players are from Europe. It all lies in using lag to your advantage.
4. No Force is much more complicated, and therefore challenging in my mind, than force imo.


My answers to ur reply Mandy:

1.) Yep true, hence the reason for not playing on those server. You get muppets using force, glitching, interrupting duel’s, have the lovely fetts sitting up high away from the game picking folks off who want to duel. It gets tedious trying to abide by server rules when half the folks don't.
2.) Yep but it’s a mod, not everyone has those, cares to download them or have it installed on a server. A lot of mods cause lag.
3.) Lag is a double edged sword – it’s not always about the winning, its’ the fluidity of the game; have a game which flickers, is slow and u find yourself unable to move or respond in a timely manner ain't much fun, trust me I'm from the UK so I know how much lag spoils the enjoyment of the game.
4.) Tend to disagree on this one. You seem them squaring up, dash-attacking and facing the centre of the screen - boring!

2 many additional rules with no force aka, u can't sabre throw, u must play in a designated area, you can/not use mace/emp slams, u can't employ ur surroundings, dashing/mashing/melee is the preferred choice. It removes 2 much of the intended game's appeal. As it stands as the moment from what I have seen across multiple servers then unless I'm really that way inclined u won't see me attempting no force due to the points above.

If no force was the ability to block, duel like in fencing, use ur skill to par/attack then it might be more of a challenge but SWBF2 is not designed to allow different combination of sabre attacks, it is a limited amount of pre-set moves u can employ. It's not really duelling per-se from my perspective.

If a game was designed to allow u duel using the different sabre attacks, different light sabres etc, similar to what's described on the net then yes it could be very interesting:

http://starwars.wikia.com/wiki/Lightsaber_combat

If/when a game is developed that incorporates such elements then yep, I'd play it definitely. The only ageing game around that allows some semblance of duelling is Jedi Knight II: Jedi Outcast which isn’t bad. If duelling with light sabres is ur thing this might be the next best alternative.

I know some of u (in-game) keeps throwing that into the mix that Force players could not do Non force. U need to ask urself if (said) player is skilled at force do you really think they could not mould their skills the same way if so inclined?

As I said it’s a personal choice and now all u folks can understand why I don't duel non force with SWBF2.

Regards,

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Re: Another "No Force Server" discussion

Postby samonuh » Sat Jan 30, 2010 2:40 pm

Just get more admins then. GFAQ MM has tons of admins, and they rarely deal with a lot of rule breaking
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Re: Another "No Force Server" discussion

Postby Mandalore » Sat Jan 30, 2010 5:20 pm

(SWGO)Kren wrote:
1. Yes, no force servers do take heavy adminning unless the server is modded.
2. There are mods available for a FFA scoring system and removal of force/guns.
3. Kren, some of the top no force players are from Europe. It all lies in using lag to your advantage.
4. No Force is much more complicated, and therefore challenging in my mind, than force imo.


My answers to ur reply Mandy:

1.) Yep true, hence the reason for not playing on those server. You get muppets using force, glitching, interrupting duel’s, have the lovely fetts sitting up high away from the game picking folks off who want to duel. It gets tedious trying to abide by server rules when half the folks don't.
2.) Yep but it’s a mod, not everyone has those, cares to download them or have it installed on a server. A lot of mods cause lag.
3.) Lag is a double edged sword – it’s not always about the winning, its’ the fluidity of the game; have a game which flickers, is slow and u find yourself unable to move or respond in a timely manner ain't much fun, trust me I'm from the UK so I know how much lag spoils the enjoyment of the game.
4.) Tend to disagree on this one. You seem them squaring up, dash-attacking and facing the centre of the screen - boring!

2 many additional rules with no force aka, u can't sabre throw, u must play in a designated area, you can/not use mace/emp slams, u can't employ ur surroundings, dashing/mashing/melee is the preferred choice. It removes 2 much of the intended game's appeal. As it stands as the moment from what I have seen across multiple servers then unless I'm really that way inclined u won't see me attempting no force due to the points above.

If no force was the ability to block, duel like in fencing, use ur skill to par/attack then it might be more of a challenge but SWBF2 is not designed to allow different combination of sabre attacks, it is a limited amount of pre-set moves u can employ. It's not really duelling per-se from my perspective.

If a game was designed to allow u duel using the different sabre attacks, different light sabres etc, similar to what's described on the net then yes it could be very interesting:

http://starwars.wikia.com/wiki/Lightsaber_combat

If/when a game is developed that incorporates such elements then yep, I'd play it definitely. The only ageing game around that allows some semblance of duelling is Jedi Knight II: Jedi Outcast which isn’t bad. If duelling with light sabres is ur thing this might be the next best alternative.

I know some of u (in-game) keeps throwing that into the mix that Force players could not do Non force. U need to ask urself if (said) player is skilled at force do you really think they could not mould their skills the same way if so inclined?

As I said it’s a personal choice and now all u folks can understand why I don't duel non force with SWBF2.

Regards,

Kren


My answers to your answers. :punk:
1. Having many admins is quite beneficial, on the GFAQ/MM server there is usually at least 1 admin in server (I've seen up to 6 on during prime times) and at least 2-3 on xfire.
2. You may modify server files without having the player audience having to download them, as they do not contain map files, merely editing existing files.
3. I understand lag, as I used to play at ESL. The solution for that is using characters with sweeping attacks, such as Maul, Luke, Ayla, and Dooku.
4. You've only seen the "WGO" style of no force. They only use around 3 techniques of hundreds.

Also, I believe SWBF2 has better light saber combat than JK2 due to the way SWBF2 is set up. If you're hit, you will most likely die, as it would be with a real light saber. I have played both JK2 and JK3 and it usually takes several hits to kill an opponent. Also, you should try 1v1ing full map, which is just as challenging as force, or playing in team scrimmages, matches, etc. FFA, to me, isn't really fun nor does it show any form of skill.

I do not know the idiots who suggest that force players may not be good at no force, seeing as both iOn and I started off as forcers.
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[04:29] (SWGO)SWINE*FLU: We'll do it in turns.
[04:30] -SR-Mandalore: That sounds super fair
[04:30] -SR-Mandalore: Do you think other gay couples do that?
[04:30] (SWGO)SWINE*FLU: I reckon so.

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Re: Another "No Force Server" discussion

Postby KOko » Sun Jan 31, 2010 12:34 am

Mandalore wrote:both iOn and I started off as forcers.

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