(SWGO)SirPepsi wrote:Thanks for the responses. Again, I note the fact that force is characteristic to this game, and I can appreciate and understand that. This said, when a game is as unbalanced as the example above, players tend to leave - the game then becomes even more unbalanced, and no one has fun :(
I'm open to suggestions, but I really think something needs to be done, and @Kren, slippery slope, just b/c many complain about pull (legitimately) does not predict they'll do the same when it's gone. And, in any case, if we give the vills one puller, all will be happy - or at least less displeased.
And yet there u were indicating about modding the game and cutting-out pull. You cannot say that players on HA do not complain, quite the opposite in fact, they are also upset about something, I should know Pepsi like the rest of the admins through years of being on the server. So removing one element will focus players attention on another, if there's something to complain about it will be done be that about a force power, the playing dishing, in-game play-style etc. You cannot please everyone about everything.
Regarding pull - learn to adapt, keep out of range etc. Pull can be overcome, people need to learn how to do this. If people are getting pulled all the time then it indicates they do not learn from their mistakes or improve their game play. Yeah facing a couple of pullers can be difficult, 1 v 3 if you are in the open, so cover needs to be used.
Let's hope in SWBF3 this game meets everyone's needs, doubtful but you never know. Until then live we the game and as I said heroes are not winning 90% of the time and it has not caused people to leave the server in droves.
Kren