Mandalore wrote:Since there hasn't been a patch for the game since like 2007 we can clearly assume the game is finished and everything left is how the designers meant it to be!
But seriously, the meta game evolved the way it did for certain reasons and is one of the few things that was never questioned by the competitive players for years. Trust me, when they all stopped [female dog] at each other over something, it meant that it was a good idea. Is DTGing technically an exploit? Yes. However, the designers of SWBF2 have proven themselves to be absolutely incompetent in balance design. While nearly impossible to achieve given the way they designed the factions to have unique classes. Thankfully, between a lot of the glitches in the game balancing it out and switching teams during competition it was easy to achieve balance.
Even though it's a mute point to argue at this point given the game's population, it's still fun to talk about. ;)
Ah, so this is where you have been hiding Mandalore!
But so as to not be "going off topic", I will share my perspective: When I first got deep into conquest in 1.0 I was a master mine/det noob - but I never received any complaints about it, and I never saw anything wrong with it. I'm far from an expert in SWBF2 conquest, but I have noticed that every class possesses one or more negative criticisms or stereotypes: the newbie trooper, the mine rushing rocket trooper who fires his rocket launcher at his feet whenever you get too close to him, the poser sniper trying to look pro by going no-scope only and SKing from a distance, the det rushing one-shot-kill heal-while-rolling engineer, the recon noobs, and the darktrooper - respectively. I never really saw anything wrong or unbalanced with darktrooper myself though.
In the end, I believe conquest is balanced. I find myself lost in a good blissful recreation of an epic Star Wars battle as opposed to tangled in the emotional drama and politics that surround hero assault.