(SWGO)'s First +123 Night

All information and activities related to SWBF2

Re: (SWGO)'s First +123 Night

Postby JROD » Sat Nov 21, 2009 1:12 am

I started it... I cannot make it, sorry. Maps can be changed by any admin once people start to play.
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Re: (SWGO)'s First +123 Night

Postby Chin » Sat Feb 27, 2010 11:51 pm

this was some fun [poo], what happened to it?
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Re: (SWGO)'s First +123 Night

Postby Corpse » Sun Feb 28, 2010 8:52 am

JROD hasn't visited since the 3rd of December, that's what happened to it.
"Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?"
-Douglas Adams.
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Re: (SWGO)'s First +123 Night

Postby The Master » Wed Jun 20, 2012 12:37 am

Is this something SWGO will ever do again?
Doctors Fear Me
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Re: (SWGO)'s First +123 Night

Postby haasd0gg » Wed Jun 20, 2012 2:25 am

A 9 month old necro is bad. This was 2 years ago...
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Re: (SWGO)'s First +123 Night

Postby 11_Panama_ » Wed Jun 20, 2012 4:16 am

Bueno Player wrote:Is this something SWGO will ever do again?

Look at his "signature"....Necro king? That's not even funny. Leave the old news alone.
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Re: (SWGO)'s First +123 Night

Postby (SWGO)Minas_Thirith » Thu Jun 21, 2012 8:04 am

This server has been created, and then destroyed again and again, it's a mod, mods don't work for SWBFII since people don't download them.
I think that i was the last one to try for a +123 server, and it failed, noone played it, tough the idea is good it doesn't work.

Anyhow as it was said, this topic is 2 years old, don't dig up old topic, it's a dead topic and it remains dead, hence why:
:lck:

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Re: (SWGO)'s First +123 Night

Postby haasd0gg » Thu Jun 21, 2012 8:58 pm

That's not a lock. This is a lock.
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