Draigun wrote:Inspector Gadget wrote:Since Eyes is the one working on this patch I assume it will remove the Darky glitch?
The darky glitch is part of a bug located in the server executable, not the client; the client is probably the only file that will be deployed to end users when it's ready. It really is a bug, but at the same time, there are many who would prefer that it be left unpatched. Therefore, within the various mechanisms from the replicated master server that we are building from the ground up, we could possibly make it so only servers with strict patched standards are displayed, but this is still undecided.
My opinion on the er is that there should be some servers with DTG removed, but some with it still in gameplay. The last thing we want to do is further strip the population base; at least this is my perspective.
I agree with what you say, but can't you put the glitch back into a server using userscripts? Starting with 1.3 userscripts on servers is supposed to be the preferred method of modding is it not?
I guess what i'm saying is remove the glitch in the patched executable and allow server operators the option of applying the feature back in.
To that end Gamerz will be releasing server side userscripts for modded effects to the SWBFII community including FFA, no-gunner, indestructible health droids, time-limited Hero Assault, etc. These scripts will be stackable to allow server customization on an unprecedented scale. We appreciate the efforts of all the modding community for all the work done in the past and the present to make this game so long-lived and special.