SWGO +123 Mod server now online

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Re: SWGO +123 Mod server now online

Postby SWINE FLU » Fri Jan 21, 2011 3:48 pm

Admiral_Aeka wrote:I definately agree with MT that Citadel is much better than Harbor. Harbor may be good for no-force duels, with all the huge open areas, but with the number of people we'll have on the server it will never work. Citadel is really fun, with differences in elevation, cool hallways and all sorts of fun stuff which require skill to navigate while fighting. (for reference: Harbor is rhn1, Citadel rhn2)

And you can hide from pullers like me. :lol:

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Re: SWGO +123 Mod server now online

Postby (SWGO)Minas_Thirith » Fri Jan 21, 2011 4:03 pm

SWINE FLU wrote:And you can hide from pullers like me. :lol:


I told you its an anti-pullers place....

but i prooved that last game :gunsmilie:

MT :spamr:
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Re: SWGO +123 Mod server now online

Postby Corpse » Fri Jan 21, 2011 4:26 pm

Kill w/ Aayla without force = possible.
Kill w/ Aayla with all no force moves + pull = impossible? :lol:

I agree that some Conq/CTF should be rammed in there, the whole idea of the mod is to give more variation, and having a server exclusive to HA seem contradictory to this goal.

Between the 2 Rhen Var maps, I have no preference. Do whatever the hell you guys want. :ugeek:
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Re: SWGO +123 Mod server now online

Postby (SWGO)Minas_Thirith » Fri Jan 21, 2011 4:41 pm

Corpse wrote:Between the 2 Rhen Var maps, I have no preference. Do whatever the hell you guys want. :ugeek:


Personally Rhen var harbor is suited For Conquest...
Citidel is graet for HA.

But thats the thing.

Citidel is good for both HA and conquest.
Harbor is only good for conquest but peaple prefer the harbor for conquest.

I see Rhen var harbor as the improovment/substitute of Hoth.
In hoth whoever is a better tanker(AT-AT vs Speeder) wins the map

In the harbor there are ruins and tunels Controlling the vehicles doesent mean controling the map.
As there are 2 many places you cant get 2.

PS. Hoth CIS VS REPUBLIC is available in this mod its a great map for conquest.
Give it a try maby?
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Re: SWGO +123 Mod server now online

Postby Darth Crater » Fri Jan 21, 2011 5:33 pm

The problem is that infantry players might leave during heros maps, and vice versa. Especially if the hero maps continue to take as long as they normally do...
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Re: SWGO +123 Mod server now online

Postby Matt-Chicago » Fri Jan 21, 2011 8:51 pm

I think most +123 sessions will require an admin, and I'm fine with any admins adding or removing maps at any time depending on what people on the server want to do.
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Re: SWGO +123 Mod server now online

Postby [m'kay] » Fri Jan 21, 2011 11:59 pm

Well hey, this has only been done around seven times now.


Why shouldn't it work this time?
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Re: SWGO +123 Mod server now online

Postby (SWGO)Minas_Thirith » Sat Jan 22, 2011 8:51 am

Nargotah wrote:Well hey, this has only been done around seven times now.

Why shouldn't it work this time?



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Re: SWGO +123 Mod server now online

Postby Corpse » Sat Jan 22, 2011 7:05 pm

LOL
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Re: SWGO +123 Mod server now online

Postby Darth Crater » Sat Jan 22, 2011 10:32 pm

Nargotah wrote:Well hey, this has only been done by SWGO around seven times now.


Why shouldn't it work this time?

Fixed.
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