Mandalore wrote:1. 100% sensitivity is needed for the quick pace of this game, especially for the quicker turns.
2. Slow run, and especially lag run are not used for accuracy purposes. Lag run is never used purposefully as far as I know, and it's the view of the client-I.E. you can see lag run, but the player who supposedly has it, doesn't.
3. You are thinking of block sprint, as far as I know, only myself and Ender have ever used Slow Run prolifically. And neither of us use or have used it for competition. Most in-accuracy in game is often due to lag, especially on the "near misses" or as I call them "lol take a hit plz" misses
4. Exploits are a part of every game, and I think people forget this way too much.
1. 100% sensitiveness means nothing. It still depends on your mouse sensitivity.
a guy with 600dpi mouse and 100% sensitivity ingame = guy with 1200dpi mouse and 50% sensitivity
2. "Lag run" has nothing to do with slow run and I never pointed to it.
3. No. I mean slow run, witch is triggered by holding block while you sprint with your force set to something different than throw.
A lot of ppl use it all the time, especially when they execute dash with Vader or a sec before the dash, mainly for accuracy.
4. k
as it was said for the last GWL turney - it's no longer a
er of skills, it's only about who knows more exploits.
Some of the most annoying exploits is when hitboxes don't match the animation.
The next one is when there is mismatch between the directions of the hit and the actual push (non-force, null, stun)
but I'm sure you know this way better than me Mandi
I agree it's all developers fault but still some ppl dedicated way too much time to found those unnatural exploits/glitches.
Retired member of SWGO 2006~2011.